DirectX7.RotateXMatrix
The DirectX7.RotateXMatrix method rotates the point (x,y,z) around the x-axis, generating a new point (x', y', z').
object.RotateXMatrix(mDest As D3DMATRIX, _
radians As Single)
Parameters
- object
- Object expression that resolves to a DirectX7 object.
- mDest
- D3DMATRIX type that holds the result of the transformation.
- radians
- The angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Error Codes
If the method fails, an error is raised and Err.Number is set.
See Also
DirectX7.RotateYMatrix and DirectX7.RotateZMatrix.