DirectX7.ViewMatrix
The DirectX7.ViewMatrix method creates a view matrix based on the location of the camera passed to it.
object.ViewMatrix(mDest As D3DMATRIX, _
vFrom As D3DVECTOR, _
vTo As D3DVECTOR, _
vUp As D3DVECTOR, _
roll As Single)
Parameters
- object
- Object expression that resolves to a DirectX7 object.
- mDest
- The newly created view matrix.
- vFrom
- D3DVECTOR type that defines the camera location.
- vTo
- D3DVECTOR type that defines the camera look-at target.
- vUp
- D3DVECTOR type that defines the current world's up, usually [0, 1, 0].
- roll
- Clockwise roll around viewing direction, in radians.
Error Codes
If the method fails, an error is raised and Err.Number is set.