Platform SDK: DirectX

DirectX7.QuaternionSlerp

The DirectX7.QuaternionSlerp method interpolated between two quaternion types, using spherical linear interpolation.

object.QuaternionSlerp(quat As D3DRMQUATERNION, _
    quatA As D3DRMQUATERNION, _
    quatB As D3DRMQUATERNION, _
    alpha As Single) 

Parameters

object
Object expression that resolves to a DirectX7 object.
quat
The D3DRMQUATERNION type that will contain the interpolation.
quatA and quatB
The D3DRMQUATERNION types that are used as the starting and ending points for the interpolation, respectively.
alpha
Value between 0 and 1 that specifies how far to interpolate between quatA and quatB.

Error Codes

If the method fails, an error is raised and Err.Number is set.