D3DDEVICEDESC7
The D3DDEVICEDESC7 type contains a description of the current device. This type is used to query the current device by such methods as Direct3DDevice7.GetCaps.
Type D3DDeviceDesc7
dpcLineCaps As D3DPRIMCAPS
dpcTriCaps As D3DPRIMCAPS
dvExtentsAdjust As Single
dvGuardBandBottom As Single
dvGuardBandLeft As Single
dvGuardBandRight As Single
dvGuardBandTop As Single
dvMaxVertexW As Single
lDevCaps As CONST_D3DDEVICEDESCCAPS
lDeviceRenderBitDepth As Long
lDeviceZBufferBitDepth As Long
lFVFCaps As CONST_D3DFVFCAPSFLAGS
lMaxActiveLights As Long
lMaxAnisotropy As Long
lMaxTextureAspectRatio As Long
lMaxTextureHeight As Long
lMaxTextureRepeat As Long
lMaxTextureWidth As Long
lMinTextureHeight As Long
lMinTextureWidth As Long
lStencilCaps As CONST_D3DSTENCILCAPSFLAGS
lTextureOpCaps As CONST_D3DTEXOPCAPSFLAGS
lVertexProcessingCaps As CONST_D3DVTXPCAPS
nMaxSimultaneousTextures As Integer
nMaxTextureBlendStages As Integer
nMaxUserClipPlanes As Integer
nMaxVertexBlendMatrices As Integer
End Type
Members
- dpcLineCaps and dpcTriCaps
- D3DPRIMCAPS type defining the device's support for line-drawing and triangle primitives.
- dvExtentsAdjust
- Number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels.
- dvGuardBandBottom, dvGuardBandLeft, dvGuardBandTop, and dvGuardBandRight
- The screen-space coordinates of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle will automatically be clipped.
- dvMaxVertexW
- Maximum W-based depth value that the device supports.
- lDevCaps
- One of the constants of the CONST_D3DDEVICEDESCCAPS enumeration identifying the capabilities of the device.
- lDeviceRenderBitDepth
- Device's rendering bit-depth. This can be one or more of the following constants from the CONST_DDBITDEPTHFLAGS enumeration: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
- lDeviceZBufferBitDepth
- Device's depth-buffer bit-depth. This can be one or more of the following constants from the CONST_DDBITDEPTHFLAGS enumeration: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
- lFVFCaps
- Combination of constants of the CONST_D3DFVFCAPSFLAGS that describe the vertex formats supported by this device.
- lMaxActiveLights
- Maximum number of lights that can be active simultaneously.
- lMaxAnisotropy
- Maximum valid value for D3DTSS_MAXANISOTROPY texture-stage state.
- lMaxTextureAspectRatio
- Maximum texture aspect ratio supported by the hardware; this will typically be a power of 2.
- lMaxTextureWidth, lMaxTextureHeight
- Maximum texture width and height for this device.
- lMaxTextureRepeat
- Full range of the integer (non-fractional) bits of the post-normalized texture indices. If the D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE flag is set, the device defers scaling by the texture size until after the texture address mode is applied. If it isn't set, the device scales the texture indices by the texture size (largest level-of-detail) prior to interpolation.
- lMinTextureWidth, lMinTextureHeight
- Minimum texture width and height for this device.
- lStencilCaps
- Constants of the CONST_D3DSTENCILCAPSFLAGS enumeration specifying supported stencil-buffer operations. Stencil operations are assumed to be valid for all three stencil-buffer operation render states (D3DRENDERSTATE_STENCILFAIL, D3DRENDERSTATE_STENCILPASS, and D3DRENDERSTATE_STENCILFAILZFAIL).
- lTextureOpCaps
- Combination of constants of the CONST_D3DTEXOPCAPSFLAGS enumeration describing the texture operations supported by this device.
- lVertexProcessingCaps
- Vertex processing capabilities, described as a combination of constants of the CONST_D3DVTXPCAPS enumeration.
- nMaxSimultaneousTextures
- Maximum number of textures that can be simultaneously bound to the texture blending stages for this device. See remarks.
- nMaxTextureBlendStages
- Maximum number of texture blending stages supported by this device.
- nMaxUserClipPlanes
- Maximum number of user-defined clipping planes supported. This member can range from 0 through 31.
User-defined clipping planes are manipulated by using the Direct3DDevice7.GetClipPlane and Direct3DDevice7.SetClipPlane methods.
- nMaxVertexBlendMatrices
- Maximum number of matrices that this device can apply when performing geometry blending.
Remarks
The nMaxTextureBlendStages and nMaxSimultaneousTextures members might seem very similar at first glance, but they contain different information. The nMaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, and the nMaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the Direct3DDevice7.SetTexture method.
See Also
CONST_D3DCOLORMODEL, D3DPRIMCAPS