Platform SDK: DirectX

D3DDEVICEDESC7

The D3DDEVICEDESC7 type contains a description of the current device. This type is used to query the current device by such methods as Direct3DDevice7.GetCaps.

Type D3DDeviceDesc7
    dpcLineCaps As D3DPRIMCAPS
    dpcTriCaps As D3DPRIMCAPS
    dvExtentsAdjust As Single
    dvGuardBandBottom As Single
    dvGuardBandLeft As Single
    dvGuardBandRight As Single
    dvGuardBandTop As Single
    dvMaxVertexW As Single
    lDevCaps As CONST_D3DDEVICEDESCCAPS
    lDeviceRenderBitDepth As Long
    lDeviceZBufferBitDepth As Long
    lFVFCaps As CONST_D3DFVFCAPSFLAGS
    lMaxActiveLights As Long
    lMaxAnisotropy As Long
    lMaxTextureAspectRatio As Long
    lMaxTextureHeight As Long
    lMaxTextureRepeat As Long
    lMaxTextureWidth As Long 
    lMinTextureHeight As Long
    lMinTextureWidth As Long
    lStencilCaps As CONST_D3DSTENCILCAPSFLAGS
    lTextureOpCaps As CONST_D3DTEXOPCAPSFLAGS
    lVertexProcessingCaps As CONST_D3DVTXPCAPS
    nMaxSimultaneousTextures As Integer
    nMaxTextureBlendStages As Integer
    nMaxUserClipPlanes As Integer
    nMaxVertexBlendMatrices As Integer
End Type

Members

dpcLineCaps and dpcTriCaps
D3DPRIMCAPS type defining the device's support for line-drawing and triangle primitives.
dvExtentsAdjust
Number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels.
dvGuardBandBottom, dvGuardBandLeft, dvGuardBandTop, and dvGuardBandRight
The screen-space coordinates of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle will automatically be clipped.
dvMaxVertexW
Maximum W-based depth value that the device supports.
lDevCaps
One of the constants of the CONST_D3DDEVICEDESCCAPS enumeration identifying the capabilities of the device.
lDeviceRenderBitDepth
Device's rendering bit-depth. This can be one or more of the following constants from the CONST_DDBITDEPTHFLAGS enumeration: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
lDeviceZBufferBitDepth
Device's depth-buffer bit-depth. This can be one or more of the following constants from the CONST_DDBITDEPTHFLAGS enumeration: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
lFVFCaps
Combination of constants of the CONST_D3DFVFCAPSFLAGS that describe the vertex formats supported by this device.
lMaxActiveLights
Maximum number of lights that can be active simultaneously.
lMaxAnisotropy
Maximum valid value for D3DTSS_MAXANISOTROPY texture-stage state.
lMaxTextureAspectRatio
Maximum texture aspect ratio supported by the hardware; this will typically be a power of 2.
lMaxTextureWidth, lMaxTextureHeight
Maximum texture width and height for this device.
lMaxTextureRepeat
Full range of the integer (non-fractional) bits of the post-normalized texture indices. If the D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE flag is set, the device defers scaling by the texture size until after the texture address mode is applied. If it isn't set, the device scales the texture indices by the texture size (largest level-of-detail) prior to interpolation.
lMinTextureWidth, lMinTextureHeight
Minimum texture width and height for this device.
lStencilCaps
Constants of the CONST_D3DSTENCILCAPSFLAGS enumeration specifying supported stencil-buffer operations. Stencil operations are assumed to be valid for all three stencil-buffer operation render states (D3DRENDERSTATE_STENCILFAIL, D3DRENDERSTATE_STENCILPASS, and D3DRENDERSTATE_STENCILFAILZFAIL).
lTextureOpCaps
Combination of constants of the CONST_D3DTEXOPCAPSFLAGS enumeration describing the texture operations supported by this device.
lVertexProcessingCaps
Vertex processing capabilities, described as a combination of constants of the CONST_D3DVTXPCAPS enumeration.
nMaxSimultaneousTextures
Maximum number of textures that can be simultaneously bound to the texture blending stages for this device. See remarks.
nMaxTextureBlendStages
Maximum number of texture blending stages supported by this device.
nMaxUserClipPlanes
Maximum number of user-defined clipping planes supported. This member can range from 0 through 31.

User-defined clipping planes are manipulated by using the Direct3DDevice7.GetClipPlane and Direct3DDevice7.SetClipPlane methods.

nMaxVertexBlendMatrices
Maximum number of matrices that this device can apply when performing geometry blending.

Remarks

The nMaxTextureBlendStages and nMaxSimultaneousTextures members might seem very similar at first glance, but they contain different information. The nMaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, and the nMaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the Direct3DDevice7.SetTexture method.

See Also

CONST_D3DCOLORMODEL, D3DPRIMCAPS