Platform SDK: DirectX |
The Direct3DDevice7.Preload method instructs the Direct3D texture manager to load a managed texture into video memory.
object.PreLoad( _ Texture As DirectDrawSurface7)
If the method fails, an error is raised and Err.Number may be set to one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method forces the system to load a managed texture into video memory. If sufficient video memory is not available, the system evicts other textures to regain memory, then loads the texture. The texture being loaded must be a managed texture (created with the DDSCAPS2_TEXTUREMANAGE or DDSCAPS2_D3DTEXTUREMANAGE flags). If these requirements are not met, the method fails and returns DDERR_INVALIDPARAMS.