Platform SDK: DirectX

CONST_D3DTEXTUREOP

The CONST_D3DTEXTUREOP enumeration defines per-stage texture blending operations. The constants of this type are used when setting color or alpha operations by using the D3DTSS_COLOROP or D3DTSS_ALPHAOP values with the Direct3DDevice7.SetTextureStageState method.

Enum CONST_D3DTEXTUREOP 
    D3DTOP_DISABLE    = 1   
    D3DTOP_SELECTARG1 = 2   
    D3DTOP_SELECTARG2 = 3   
    D3DTOP_MODULATE   = 4   
    D3DTOP_MODULATE2X = 5   
    D3DTOP_MODULATE4X = 6   
    D3DTOP_ADD        = 7   
    D3DTOP_ADDSIGNED  = 8   
    D3DTOP_ADDSIGNED2X  =  9   
    D3DTOP_SUBTRACT     = 10   
    D3DTOP_ADDSMOOTH    = 11   
    D3DTOP_BLENDDIFFUSEALPHA    = 12   
    D3DTOP_BLENDTEXTUREALPHA    = 13   
    D3DTOP_BLENDFACTORALPHA     = 14   
    D3DTOP_BLENDTEXTUREALPHAPM  = 15   
    D3DTOP_BLENDCURRENTALPHA    = 16   
    D3DTOP_PREMODULATE            = 17   
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18   
    D3DTOP_MODULATECOLOR_ADDALPHA = 19   
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20   
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21   
    D3DTOP_BUMPENVMAP           = 22
    D3DTOP_BUMPENVMAPLUMINANCE  = 23
    D3DTOP_DOTPRODUCT3          = 24 
End Enum
Control constants
D3DTOP_DISABLE
Disables output from this texture stage and all stages with a higher index. To disable texture mapping, set this as the color operation for the first texture stage (stage 0). Alpha operations cannot be disabled when color operations are enabled. Setting the alpha operation to D3DTOP_DISABLE when color blending is enabled causes undefined behavior.
D3DTOP_SELECTARG1
Use this texture stage's first color or alpha argument, unmodified, as the output. This operation affects the color argument when used with the D3DTSS_COLOROP texture stage state, and the alpha argument when used with D3DTSS_ALPHAOP.

D3DTOP_SELECTARG2
Use this texture stage's second color or alpha argument, unmodified, as the output. This operation affects the color argument when used with the D3DTSS_COLOROP texture stage state, and the alpha argument when used with D3DTSS_ALPHAOP.

Modulation constants
D3DTOP_MODULATE
Multiply the components of the arguments together.

D3DTOP_MODULATE2X
Multiply the components of the arguments and shift the products to the left one bit (effectively multiplying them by two) for brightening.

D3DTOP_MODULATE4X
Multiply the components of the arguments and shift the products to the left two bits (effectively multiplying them by four) for brightening.

Addition and Subtraction constants
D3DTOP_ADD
Add the components of the arguments.

D3DTOP_ADDSIGNED
Add the components of the arguments with a -0.5 bias, making the effective range of values from -0.5 to 0.5.

D3DTOP_ADDSIGNED2X
Add the components of the arguments with a -0.5 bias, and shift the products to the left one bit.

D3DTOP_SUBTRACT
Subtract the components of the second argument from those of the first argument.

D3DTOP_ADDSMOOTH
Add the first and second arguments, then subtract their product from the sum.

Linear alpha blending constants
D3DTOP_BLENDDIFFUSEALPHA
D3DTOP_BLENDTEXTUREALPHA
D3DTOP_BLENDFACTORALPHA
D3DTOP_BLENDCURRENTALPHA
Linearly blend this texture stage using the interpolated alpha from each vertex (D3DTOP_BLENDDIFFUSEALPHA), alpha from this stage's texture (D3DTOP_BLENDTEXTUREALPHA), a scalar alpha (D3DTOP_BLENDFACTORALPHA) set with the D3DRENDERSTATE_TEXTUREFACTOR render state, or the alpha taken from the previous texture stage (D3DTOP_BLENDCURRENTALPHA).

D3DTOP_BLENDTEXTUREALPHAPM
Linearly blend a texture stage that uses premultiplied alpha.

Specular mapping constants
D3DTOP_PREMODULATE
Modulate this texture stage with the next texture stage.
D3DTOP_MODULATEALPHA_ADDCOLOR
Modulate the second argument's color using the first argument's alpha, then add the result to argument one. This operation is supported only for color operations (D3DTSS_COLOROP).

D3DTOP_MODULATECOLOR_ADDALPHA
Modulate the arguments, then add the first argument's alpha. This operation is supported only for color operations (D3DTSS_COLOROP).

D3DTOP_MODULATEINVALPHA_ADDCOLOR
Similar to D3DTOP_MODULATEALPHA_ADDCOLOR, but use the inverse of the first argument's alpha. This operation is supported only for color operations (D3DTSS_COLOROP).

D3DTOP_MODULATEINVCOLOR_ADDALPHA
Similar to D3DTOP_MODULATECOLOR_ADDALPHA, but use the inverse of the first argument's color. This operation is supported only for color operations (D3DTSS_COLOROP).

Bump mapping constants
D3DTOP_BUMPENVMAP
Perform per-pixel bump-mapping using the environment map in the next texture stage (without luminance).
D3DTOP_BUMPENVMAPLUMINANCE
Perform per-pixel bump-mapping using the environment map in the next texture stage (with luminance).
D3DTOP_DOTPRODUCT3
Modulate the components of each argument (as signed components), add their products, then replicate the sum to all color channels, including alpha. This operation is supported only for color operations (D3DTSS_COLOROP).

Remarks

In the preceding formulas, SRGBA is the RGBA color produced by a texture operation, and Arg1 and Arg2 represent the complete RGBA color of the texture arguments. Individual components of an argument are shown with subscripts. For example, the alpha component for argument one would be shown as Arg1A.

See Also

Direct3DDevice7.GetTextureStageState, Direct3DDevice7.SetTextureStageState, CONST_D3DTEXTURESTAGESTATETYPE