Platform SDK: DirectX |
The D3DVERTEXBUFFERDESC type describes the properties of a vertex buffer object. This type is used with the Direct3D7.CreateVertexBuffer and Direct3DVertexBuffer7.GetVertexBufferDesc methods.
Type D3DVERTEXBUFFERDESC lCaps As CONST_D3DVBCAPSFLAGS lFVF As CONST_D3DFVFFLAGS lNumVertices As Long End Type
Software devices—MMX and RGB devices—cannot render from a video memory (local or non-local) vertex buffer. To render a vertex buffer using a software device, the vertex buffer must exist in system memory. Hardware devices can render from system memory or video memory vertex buffers.