| Platform SDK: DirectX |
The Direct3DVertexBuffer7.Unlock method unlocks a previously locked vertex buffer.
object.Unlock()
If the method fails, an error is raised and Err.Number may be set to one of the following values:
| DDERR_GENERIC |
| DDERR_INVALIDOBJECT |
| DDERR_INVALIDPARAMS |
| DDERR_SURFACEBUSY |
| DDERR_SURFACELOST |
For information on trapping errors, see the Visual Basic Error Trapping topic.
Direct3DVertexBuffer7.Lock, Accessing the Contents of a Vertex Buffer