Platform SDK: DirectX |
The D3DLVERTEX type defines an untransformed and lit vertex (model coordinates with color). An application should use this type when the vertex transformations will be handled by Direct3D. This type contains only data and a color that would be filled by software lighting.
Type D3DLVERTEX color As Long specular As Long tu As Single tv As Single x As Single y As Single z As Single End Type
If D3DRENDERSTATE_SPECULARENABLE is True, the specular component will be added to the base color after the texture cascade but before alpha blending. However, with DirectX 7.0, you can assign the specular component to be applied during texture color processing by setting the D3DTA_SPECULAR flag. For more information, see Texture Argument Flags.