Platform SDK: DirectX

CONST_D3DTEXTUREADDRESS

The CONST_D3DTEXTUREADDRESS enumeration describes the supported texture addressing modes when setting them with the D3DTSS_ADDRESS, D3DTSS_ADDRESSU, and D3DTSS_ADDRESSV texture stage states.

Enum CONST_D3DTEXTUREADDRESS
    D3DTADDRESS_WRAP         = 1
    D3DTADDRESS_MIRROR       = 2
    D3DTADDRESS_CLAMP        = 3
    D3DTADDRESS_BORDER       = 4
End Enum
D3DTADDRESS_WRAP
Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture will be repeated three times; no mirroring is performed.
D3DTADDRESS_MIRROR
Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally, between 1 and 2 the texture is flipped (mirrored), between 2 and 3 the texture is normal again, and so on.
D3DTADDRESS_CLAMP
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
D3DTADDRESS_BORDER
Texture coordinates outside the range [0.0, 1.0] are drawn with the border color, set with the D3DTSS_BORDERCOLOR texture stage state in the CONST_D3DTEXTURESTAGESTATETYPE enumeration.

See Also

CONST_D3DTEXTURESTAGESTATETYPE