Platform SDK: DirectX

CONST_D3DTEXTUREMINFILTER

The CONST_D3DTEXTUREMINFILTER enumeration defines texture minification filtering modes for a texture stage.

Enum CONST_D3DTEXTUREMINFILTER
    D3DTFN_POINT        = 1 
    D3DTFN_LINEAR       = 2 
    D3DTFN_ANISOTROPIC  = 3 
End Enum
D3DTFN_POINT
Point filtering. The texel with coordinates nearest to the desired pixel value is used.
D3DTFN_LINEAR
Bilinear interpolation filtering. A weighted average of a 2×2 area of texels surrounding the desired pixel is used.
D3DTFN_ANISOTROPIC
Anisotropic texture filtering. Compensates for distortion caused by the difference in angle between the texture polygon and the plane of the screen.

Remarks

You set a texture stage's magnification filter by calling the Direct3DDevice7.SetTextureStageState method with the D3DTSS_MINFILTER value as the second parameter, and one of constants of this enumeration as the third parameter.

See Also

CONST_D3DTEXTUREMAGFILTER, CONST_D3DTEXTUREMIPFILTER, Texture Filtering