Platform SDK: DirectX |
The CONST_D3DTEXTUREMINFILTER enumeration defines texture minification filtering modes for a texture stage.
Enum CONST_D3DTEXTUREMINFILTER D3DTFN_POINT = 1 D3DTFN_LINEAR = 2 D3DTFN_ANISOTROPIC = 3 End Enum
You set a texture stage's magnification filter by calling the Direct3DDevice7.SetTextureStageState method with the D3DTSS_MINFILTER value as the second parameter, and one of constants of this enumeration as the third parameter.
CONST_D3DTEXTUREMAGFILTER, CONST_D3DTEXTUREMIPFILTER, Texture Filtering