Platform SDK: DirectX |
The CONST_D3DTEXTUREMAGFILTER enumeration defines texture magnification filtering modes for a texture stage.
Enum CONST_D3DTEXTUREMAGFILTER D3DTFG_POINT = 1 D3DTFG_LINEAR = 2 D3DTFG_FLATCUBIC = 3 D3DTFG_GAUSSIANCUBIC= 4 D3DTFG_ANISOTROPIC = 5 End Enum
You set a texture stage's magnification filter by calling the Direct3DDevice7.SetTextureStageState method with the D3DTSS_MAGFILTER value as the second parameter, and one of constants of this enumeration as the third parameter.
CONST_D3DTEXTUREMINFILTER, CONST_D3DTEXTUREMIPFILTER, Texture Filtering