Platform SDK: DirectX |
The D3DTLVERTEX type defines a transformed and lit vertex (screen coordinates with color).
Type D3DTLVERTEX color As Long rhw As Single specular As Long sx As Single sy As Single sz As Single tu As Single tv As Single End Type
If D3DRENDERSTATE_SPECULARENABLE is True, the specular component will be added to the base color after the texture cascade but before alpha blending. However, with DirectX 7.0, you can assign the specular component to be applied during texture color processing by setting the D3DTA_SPECULAR flag. For more information, see Texture Argument Flags.