Platform SDK: DirectX

D3DCLIPSTATUS

The D3DCLIPSTATUS type describes the current clip status and extents of the clipping region.

Type D3DCLIPSTATUS
    lFlags As Long
    lStatus As Long
    maxx As Single
    maxy As Single
    maxz As Single
    minx As Single
    miny As Single
    minz As Single
End Type

Members

lFlags
Flags describing whether this type describes 2-D extents, 3-D extents, or the clip status. This member can be a combination of the following flags from the CONST_D3DCLIPSTATUSFLAGS enumeration:
D3DCLIPSTATUS_STATUS
The type describes the current clip status.
D3DCLIPSTATUS_EXTENTS2
The type describes the current 2-D extents. This flag cannot be combined with D3DCLIPSTATUS_EXTENTS3.
D3DCLIPSTATUS_EXTENTS3
Not currently implemented.
lStatus
Describes the current clip status. This member can be one or more of the following constants of the CONST_D3DCLIPFLAGS enumeration:

Combination and General Flags

D3DSTATUS_CLIPINTERSECTIONALL
Combination of all CLIPINTERSECTION flags.
D3DSTATUS_CLIPUNIONALL
Combination of all CLIPUNION flags.
D3DSTATUS_DEFAULT
Combination of D3DSTATUS_CLIPINTERSECTIONALL and D3DSTATUS_ZNOTVISIBLE flags. This value is the default.
D3DSTATUS_ZNOTVISIBLE
Indicates that the rendered primitive is not visible. This flag is set or cleared by the system when rendering with z-checking enabled (see D3DRENDERSTATE_ZVISIBLE).

Clip Intersection Flags

D3DSTATUS_CLIPINTERSECTIONBACK
Logical And of the clip flags for the vertices compared to the back clipping plane of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONBOTTOM
Logical And of the clip flags for the vertices compared to the bottom of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONFRONT
Logical And of the clip flags for the vertices compared to the front clipping plane of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONGEN0 through D3DSTATUS_CLIPINTERSECTIONGEN5
Logical And of the clip flags for application-defined clipping planes.
D3DSTATUS_CLIPINTERSECTIONLEFT
Logical And of the clip flags for the vertices compared to the left side of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONRIGHT
Logical And of the clip flags for the vertices compared to the right side of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONTOP
Logical And of the clip flags for the vertices compared to the top of the viewing frustum.

Clip Union Flags

D3DSTATUS_CLIPUNIONBACK
Equal to D3DCLIP_BACK.
D3DSTATUS_CLIPUNIONBOTTOM
Equal to D3DCLIP_BOTTOM.
D3DSTATUS_CLIPUNIONFRONT
Equal to D3DCLIP_FRONT.
D3DSTATUS_CLIPUNIONGEN0 through D3DSTATUS_CLIPUNIONGEN5
Equal to D3DCLIP_GEN0 through D3DCLIP_GEN5.
D3DSTATUS_CLIPUNIONLEFT
Equal to D3DCLIP_LEFT.
D3DSTATUS_CLIPUNIONRIGHT
Equal to D3DCLIP_RIGHT.
D3DSTATUS_CLIPUNIONTOP
Equal to D3DCLIP_TOP.

Basic Clipping Flags

D3DCLIP_BACK
All vertices are clipped by the back plane of the viewing frustum.
D3DCLIP_BOTTOM
All vertices are clipped by the bottom plane of the viewing frustum.
D3DCLIP_FRONT
All vertices are clipped by the front plane of the viewing frustum.
D3DCLIP_LEFT
All vertices are clipped by the left plane of the viewing frustum.
D3DCLIP_RIGHT
All vertices are clipped by the right plane of the viewing frustum.
D3DCLIP_TOP
All vertices are clipped by the top plane of the viewing frustum.
D3DCLIP_GEN0 through D3DCLIP_GEN5
Application-defined clipping planes.
maxx, minx, maxy, miny, maxz, minz
The x, y, and z extents of the current clipping region.

See Also

Direct3DDevice7.GetClipStatus, Direct3DDevice7.SetClipStatus