The Microsoft® DirectX® Transform architecture enables you to write procedural surfaces. These DXSurfaces are not stored as an array of samples, but instead as a set of instructions that specify how to render a surface of arbitrary size and resolution. Procedural surfaces take up a fraction of the memory used to store bitmap images, and they are capable of producing realistic marble and wood textures. The resulting surfaces can be used as background images or as textures for Microsoft Direct3D® Retained Mode meshes.
The following article explains how to design and implement procedural surfaces with the DirectX Transform Software Development Kit (SDK).
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