Programmer's Guide

The Microsoft® DirectAnimation® Programmer's Guide discusses a variety of ideas and techniques useful to many types of DirectAnimation authors. The Introduction gives you a brief idea of what you can do in DirectAnimation. The Basics section shows how to do simple scripting and describes media files, coordinate systems, URLs and paths, timelines, arrays, the Drawing Surface, splines, and more. Using Media Behaviors describes the media behaviors (images, geometries, and sound) and how to use them. Using Behaviors describes general DirectAnimation behaviors; how to create and display them; how to use events and picking; and how to use sequencing, switching, and time substitution. Using Models discusses how to use models which are the sets of behaviors (composed of images and sounds) actually displayed.


Top of Page Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.