Sets the sprite to display the designated frame when playback is stopped. Read-write at run time, write accessible only when sprite is stopped.
Syntax
HTML <PARAM NAME="FinalFrame" VALUE="fframeflag"> Scripting spriteObj.FinalFrame [=fframeflag]
Possible Values
- fframeflag
- Integer expression identifying the desired frame to be displayed when sprite playback stops. Values can be 1 (display current frame), 0 (return to the initial frame), or any valid frame number, from 1 to n where n represents the last frame in the sprite source. The default value is 0, return to the initial frame.
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