Determines whether mouse events will be processed against the sprite object. Mouse events are processed against the visible pixels sprite object. Read/write at run time; write access is available at run time only when the sprite is stopped.
Syntax
HTML <PARAM NAME="MouseEventsEnabled" VALUE="0 | 1"> Scripting spriteObj.MouseEventsEnabled [=fBoolean]
Possible Values
- 0 | 1, fBoolean
- Boolean flag that specifies whether to process mouse events. In HTML PARAM tags, the possible values are 0 (False) or nonzero (True). In script, the flag can support either 0 or False, 1 (a nonzero value) or True. The default is True.
Remarks
Mouse events are z-order dependent. For example, if you have two objects positioned on top of each other, whichever object has a higher z-order will receive the mouse event when the user clicks, releases, or moves over that region.
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