The width (in frames) of the sprite source image. Read/write at run time; write access is available at run time only when the sprite is stopped.
Syntax
HTML <PARAM NAME="NumFramesAcross" VALUE="nAcross"> Scripting spriteObj.NumFramesAcross [=nAcross]
Possible Values
- nAcross
- Integer indicating the number of frames across in the sprite source image.
Remarks
If you change the NumFrames, NumFramesAcross, or NumFramesDown properties, the sprite does not refresh until you set the SourceURL property again.
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