The number of frames in the Sprite source. Read/write at run time; write access is available only when the sprite is stopped.
Syntax
HTML <PARAM NAME="NumFrames" VALUE="nframes"> Scripting spriteObj.NumFrames [=nframes]
Possible Values
- nframes
- Integer indicating the total number of frames in the image for this frame source.
Remarks
If the sprite includes a frame map, the NumFrames property gives the number of frames defined in the map. If you change the NumFrames, NumFramesAcross, or NumFramesDown properties, the sprite does not refresh until you set the SourceURL property again.
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