Determines whether the sprite starts playback immediately after loading.
Syntax
HTML <PARAM NAME="AutoStart" VALUE="fStart"> Scripting spriteObj.AutoStart [=fStart]
Possible Values
- fStart
- Boolean value that sets when the playback starts. If True (1 or nonzero), playback starts as soon as the sprite is loaded, or if False (0) the sprite simply loads and does not play until explicitly started with a Play method. The default value is False. Read-write at run time; write access is available at run time only when the sprite is stopped.
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