Creates an object representing a matte behavior. A matte consists of a path and/or text, and is typically used to clip an image to the shape defined by the path and/or text.
For more information about behaviors, see the Behavior class.
For relevant methods and fields from the Statics class, see the following topics.
MatteBvr Methods
transform Creates a new matte behavior that is the result of applying the given transformation behavior to the original matte. newUninitBvr Enables you to refer to a MatteBvr behavior before that behavior has been defined.
Creates a new matte behavior that is the result of applying the given transformation behavior to the original matte. The transformation affects each point behavior in the path that defines the matte.
Syntax
public MatteBvr transform( Transform2Bvr xf );
Parameters
- xf
- Transform2Bvr object.
Return Value
Returns the MatteBvr object.
Remarks
This attribute composes values.
Enables you to refer to a MatteBvr behavior before that behavior has been defined. With this method you can create the behavior and use it in the definition of other behaviors, but not actually define its contents until some later point. (This is accomplished with the init method, which is available on all behaviors.) The system generates a run-time error if you initialize a non-uninitialized behavior, initialize an uninitialized behavior that has already been initialized, or run an initialized behavior that has not yet been initialized.
Syntax
public static MatteBvr newUninitBvr( );
Return Value
Returns the MatteBvr object.
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