Creates an object that represents a three-dimensional vector behavior. At any given time, the value of the behavior is a direction and length (magnitude), specified as a triplet of coordinate values given as either Cartesian coordinates (x, y, z) or spherical coordinates (XYangle, YZangle, length). The direction of the vector is parallel to the ray that starts at the origin and passes through the point specified by the vector's coordinates, and the length is the distance between the origin and the point.
Because coordinate values are number behaviors (NumberBvr objects), the direction and length of the vector behavior may change over time as the number behaviors change. For more information about behaviors, see the Behavior class.
For relevant methods and fields from the Statics class, see the following topics.
Vector3Bvr Methods
div Creates a new three-dimensional vector behavior that points in the same direction as the original vector but has a length that has been divided by scalar. getSphericalCoordLength Retrieves the NumberBvr object that is the distance of the vector from the origin. getSphericalCoordXYAngle Retrieves the NumberBvr object that is the counter-clockwise angle, in radians, of the vector about the y-axis, starting at positive z. getSphericalCoordYZAngle Retrieves the NumberBvr object that is the YZ angle, in radians, going up from the XZ-plane toward the positive y-ray. getX Creates a number behavior that represents the x-coordinate of this vector behavior. getY Creates a number behavior that represents the y-coordinate of this vector behavior. getZ Creates a number behavior that represents the z-coordinate of this vector behavior. length Creates a number behavior that represents the length of a vector behavior. lengthSquared Creates a number behavior that represents the length of a vector behavior squared. mul Creates a new three-dimensional vector behavior that points in the same direction as the original vector but has a length that has been multiplied by scalar. normalize Creates a normalized, three-dimensional vector behavior. transform Creates a new three-dimensional vector behavior that is the result of applying the given transformation to the original vector. newUninitBvr Enables you to refer to a Vector3Bvr behavior before that behavior has been defined.
Creates a new three-dimensional vector behavior that points in the same direction as the original vector but has a length that has been divided by scalar.
Syntax
public Vector3Bvr div( NumberBvr scalar );
Parameters
- scalar
- NumberBvr object. This parameter can also be of type double.
Return Value
Returns the Vector3Bvr object.
See Also
Retrieves the NumberBvr object that is the distance of the vector from the origin.
Syntax
public NumberBvr getSphericalCoordLength( );
Return Value
Returns the NumberBvr object.
See Also
getSphericalCoordXYAngle, getSphericalCoordYZAngle, vector3Spherical
Retrieves the NumberBvr object that is the counter-clockwise angle, in radians, of the vector about the y-axis, starting at positive z. The range is [-Pi, +Pi].
Syntax
public NumberBvr getSphericalCoordXYAngle( );
Return Value
Returns the NumberBvr object.
See Also
getSphericalCoordYZ, getSphericalCoordLength, vector3Spherical
Retrieves the NumberBvr object that is the YZ angle, in radians, going up from the XZ-plane towards the positive y-ray. The range is [-Pi/2, +Pi/2].
Syntax
public NumberBvr getSphericalCoordYZAngle( );
Return Value
Returns the NumberBvr object.
See Also
getSphericalCoordXYAngle, getSphericalCoordLength, vector3Spherical
Creates a number behavior that represents the x-coordinate of this vector behavior.
Syntax
public NumberBvr getX( );
Return Value
Returns the NumberBvr object.
See Also
Creates a number behavior that represents the y-coordinate of this vector behavior.
Syntax
public NumberBvr getY( );
Return Value
Returns the NumberBvr object.
See Also
Creates a number behavior that represents the z-coordinate of this vector behavior.
Syntax
public NumberBvr getZ( );
Return Value
Returns the NumberBvr object.
See Also
Creates a number behavior that represents the length of a vector behavior.
Syntax
public NumberBvr length( );
Return Value
Returns the NumberBvr object.
See Also
Creates a number behavior that represents the length of a vector behavior squared.
Syntax
public NumberBvr lengthSquared( );
Return Value
Returns the NumberBvr object.
See Also
Creates a new three-dimensional vector behavior that points in the same direction as the original vector but has a length that has been multiplied by scalar.
Syntax
public Vector3Bvr mul( NumberBvr scalar );
Parameters
- scalar
- NumberBvr object. This parameter can also be of type double.
Return Value
Returns the Vector3Bvr object.
See Also
Creates a normalized, three-dimensional vector behavior. The normalized vector has the same direction as the original vector, but the length is 1.
Syntax
public Vector3Bvr normalize( );
Return Value
Returns the Vector3Bvr object.
Creates a new three-dimensional vector behavior that is the result of applying the given transformation to the original vector. The translation elements of the transformation are ignored; translation does not apply to vectors.
Syntax
public Vector3Bvr transform( Transform3Bvr xf );
Parameters
- xf
- Transform3Bvr object.
Return Value
Returns the Vector3Bvr object.
Remarks
This attribute composes values.
Enables you to refer to a Vector3Bvr behavior before that behavior has been defined. With this method you can create the behavior and use it in the definition of other behaviors, but not actually define its contents until some later point. (This is accomplished with the init method, which is available on all behaviors.) The system generates a run-time error if you initialize a non-uninitialized behavior, initialize an uninitialized behavior that has already been initialized, or run an initialized behavior that has not yet been initialized.
Syntax
public static Vector3Bvr newUninitBvr( );
Return Value
Returns the Vector3Bvr object.
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