Cond Creates a new behavior from the DABoolean and two other behaviors. ModifiableBehavior Returns an object whose animated behavior can be replaced at run time with another animated behavior. Sequence Creates a new behavior that is the sum of the two DABehavior objects. SequenceArray Creates a new behavior that, when started, will play multiple DABehavior objects in the order they appear in the array. Until Creates a behavior that changes when a given event occurs. Up to and including the time the event occurs, the behavior is the same as a. UntilEx Creates a DABehavior that changes upon a given event. UntilNotify Creates a behavior that changes upon the given event to the behavior specified in the DAUntilNotifier Notify method. UntilNotifyScript Creates a behavior that changes upon the given event to the behavior in the specified script procedure.
Creates a new behavior from the DABoolean and two other behaviors. The value of the new behavior, at any point in time, is one of those two behaviors. Which behavior is chosen depends on the value of the DABoolean.
Syntax
lib.Cond( bool, a, b )
Parameters
- bool
- DABoolean object that determines which of the two behaviors will become the value of the new behavior.
- a
- First of the two possible values the new behavior can assume.
- b
- The second of the two possible values the new behavior can assume.
Return Value
Returns the DABehavior object.
Remarks
The following example is taken from the FrameRate.html sample found in the Samples/Multimedia/Danim/Jscript/Showcase subdirectory.
lineStyle = m.Cond(m.LeftButtonState, m.DefaultLineStyle, m.EmptyLineStyle);
Returns an object whose animated behavior can be replaced at run time with another animated behavior. This is useful when the states of an animation model cannot be predicted at development time, and when integrating animation models with other events and functions.
Syntax
lib.ModifiableBehavior( initialBehavior )
Parameters
- initialBehavior
- Behavior that will later be replaced.
Return Value
Returns the DABehavior object.
Remarks
The following example is taken from the VideoWall.html sample found in the Samples/Multimedia/Danim/Jscript/Showcase subdirectory.
changeFactor = m.ModifiableBehavior( m.DANumber(2) );
See Also
Creates a new behavior that is the sum of the two DABehavior objects. The two behaviors are concatenated according to their order in the parameter list. Once the duration is over, the behavior becomes a snapshot of the second behavior. An exception is when the first behavior is of infinite duration. In this case, the returned behavior is always the infinite behavior.
Syntax
lib.Sequence( a, b )
Parameters
- a
- First behavior in the sequence.
- b
- Second behavior in the sequence.
Return Value
Returns the DABehavior object.
Remarks
Notice that, in contrast to Compose2 and Compose3, which first apply the right-hand argument and then the left, Sequence first applies the left-hand argument and then the right.
The following example is taken from the AnimatedGlow.html sample found in the Samples/Multimedia/Danim/Jscript/Exercises subdirectory.
// Create a time varying number glow = m.Sequence(m.Interpolate(0,5,1), m.Interpolate(5,0,1)).RepeatForever();
Creates a new behavior that, when started, will play multiple DABehavior objects in the order they appear in the array. This function is a convenience for nesting sequences.
Note You can only use this function with Microsoft® DirectAnimation® versions later than 6.0; for example, version 6.00.06.xxx or later. Versions with this function are available in Microsoft Internet Explorer 5, Microsoft Windows® 98 Second Edition, and Windows 2000.
Syntax
lib.SequenceArray( bvrs)
Parameters
- bvrs
- Array (variant) of DABehavior objects that make up a sequence in the order in which they appear in the array.
Return Value
Returns the DABehavior object.
Creates a behavior that changes when a given event occurs. Up to and including the time the event occurs, the behavior is the same as a. After the event e occurs, the behavior changes to be the same as b. Because Until takes behaviors and returns a behavior, it can be nested.
Syntax
lib.Until( a, e, b )
Parameters
- a
- DABehavior object that the behavior represents initially.
- e
- DAEvent object specifying the event.
- b
- DABehavior object that the behavior represents after the event.
Return Value
Returns the DABehavior object.
Remarks
The following example is taken from the Collage3D.html sample found in the Samples/Multimedia/Danim/Jscript/Exercises subdirectory.
finalImg.init(m.Until(firstImg, m.LeftButtonDown, m.Until(secondImg, m.LeftButtonDown, finalImg)));
Creates a DABehavior that changes upon a given event. Initially, the behavior is the same as a. When event e occurs, the behavior changes to the behavior returned by the event. This means that only DAEvents that return a DABehavior can be used. These events can be constructed with AttachData, Notify, and Snapshot.
Syntax
lib.UntilEx( a, e )
Parameters
- a
- A DABehavior object that the behavior represents initially.
- e
- The DAEvent object that triggers the switch and returns the new behavior.
Return Value
Returns the DABehavior object caused by the event e.
Remarks
See the UntilEx.html sample found in the Samples/Multimedia/Danim/Jscript/Templates subdirectory.
Creates a behavior that changes upon the given event. Initially, the behavior is the same as b. When the event occurs the behavior changes to the behavior specified by the DAUntilNotifer Notify method.
lib.UntilNotify( b, event, notifier )
Parameters
- b
- A DABehavior object that represents the initial behavior.
- event
- The DAEvent object that specifies the event.
- notifier
- The DAUntilNotifier object whose Notify method, called when event occurs, returns the new behavior.
Return Value
The new DABehavior object that is returned from the DAUntilNotifier Notify method.
Creates a behavior that changes upon the given event. Initially, the behavior is the same as b. When event occurs the behavior changes to the behavior specified by the script procedure whose name is given in the string in the script parameter.
lib.UntilNotifyScript( b, event, script )
Parameters
- b
- A DABehavior object that represents the initial behavior.
- event
- The DAEvent object that specifies the event.
- script
- A string that specifies the script procedure to use to create the new behavior.
Return Value
The new DABehavior object that is returned from the script procedure.
Remarks
You can see UntilNotifyScript used in DragImg.htm sample found in the Samples/Multimedia/Danim/Jscript/Templates subdirectory and in the DragGeo.html sample found in the Samples/Multimedia/Danim/Jscript/Showcase subdirectory.
The following example is taken from DragImg.htm.
Position = m.UntilNotifyScript(initPos, GrabEvent, "release_proc"); function release_proc() { ReleasePos = m.UntilNotifyScript(m.MousePosition, ReleaseEvent, "grab_proc"); return ReleasePos; } function grab_proc() { GrabPos = m.UntilNotifyScript(m.Point2(mouseX, mouseY), GrabEvent, "release_proc"); return GrabPos; }
Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.