DAStatics Functions Relevant to DAEvent Objects

AndEvent Creates an event that occurs only when the two given events happen simultaneously.
KeyDown Returns a DAEvent when a specific key is pressed.
KeyUp Returns a DAEvent when a specific key is released.
NotEvent Creates an event that occurs when the given event does not occur.
OrEvent Creates an event that occurs when either one of the given events occurs.
Predicate Creates an event that occurs when the value of the given DABoolean behavior changes from FALSE to TRUE.
ThenEvent Creates an event if e2 occurs after e1.
Timer Creates an event that occurs when the specified time has elapsed. Same as TimerAnim except that timeout is a nonanimated number (a double).
TimerAnim Creates an event that occurs when the specified time has elapsed.

AndEvent

DAStatics Class

Creates an event that occurs only when the two given events happen simultaneously. The event time for the new event is when both of the given events occur.

Syntax

lib.AndEvent( first, second )

Parameters

first and second
DAEvent objects.

Return Value

Returns a DAEvent object. When the event occurs, it produces a DAPair. The first member is the event data returned by the first event. The second member is the event data returned by the second event.

KeyDown

DAStatics Class

Returns a DAEvent when a specific key is pressed. This is a state-transition event.

Syntax

lib.KeyDown( keyCode )

Parameters

keyCode
A number (a long). See the following table for information about key codes.

Return Value

Returns the DAEvent object. This event produces no data.

Remarks

The following table lists the hexadecimal values for all the special key codes. The pattern for each key is 0x10000 plus the Win32 scan code.
KeyKeyCode
PGUP 10021
PGDN 10022
END 10023
HOME 10024
LEFT 10025
UP 10026
RIGHT 10027
DOWN 10028
INSERT 1002D
DELETE 1002E
NUMPAD0 10060
NUMPAD1 10061
NUMPAD2 10062
NUMPAD3 10063
NUMPAD4 10064
NUMPAD5 10065
NUMPAD6 10066
NUMPAD7 10067
NUMPAD8 10068
NUMPAD9 10069
MULTIPLY 1006A
ADD 1006B
SEPARATOR 1006C
SUBTRACT 1006D
DECIMAL 1006E
DIVIDE 1006F
F1 10070
F2 10071
F3 10072
F4 10073
F5 10074
F6 10075
F7 10076
F8 10077
F9 10078
F10 10079
F11 1007A
F12 1007B
F13 1007C
F14 1007D
F15 1007E
F16 1007F
F17 10080
F18 10081
F19 10082
F20 10083
F21 10084
F22 10085
F23 10086
F24 10087

KeyUp

DAStatics Class

Returns a DAEvent when a specific key is released. This is a state-transition event.

Syntax

lib.KeyUp( keyCode )

Parameters

keyCode
A number (a long). For a list of special key codes, see KeyDown.

Return Value

Returns the DAEvent object. This event produces no data.

NotEvent

DAStatics Class

Creates an event that occurs when the given event does not occur. This is useful for creating combined events that occur only if the given event is not also occurring. For example, an event that occurs when the left mouse button is down and the right button is not down.

Syntax

lib.NotEvent( ev )

Parameters

ev
DAEvent object.

Return Value

Returns the DAEvent object. This event produces no data.

OrEvent

DAStatics Class

Creates an event that occurs when either one of the given events occurs. The event time for the new event is when either the first or second given event has occurred.

Syntax

lib.OrEvent( first, second )

Parameters

first and second
DAEvent objects.

Return Value

Returns a DAEvent object. Its data is the event data of either the first or second event.

Remarks

If both events occur at the same time, the first will be chosen to fire. For example, if you attach a notifier to first and second and the events occur at the same time, only the notifier of first will get called.

Predicate

DAStatics Class

Creates an event that occurs when the value of the given DABoolean behavior changes from FALSE to TRUE. Note that, because of implementation dependencies and the potential for aliasing, the system cannot always detect when a DABoolean behavior becomes TRUE.

Syntax

lib.Predicate( bool )

Parameters

bool
DABoolean object.

Return Value

Returns the DAEvent. This event produces no data.

ThenEvent

DAStatics Class

Creates an event if e2 occurs after e1. The event time of the new event is the time of the second event.

Syntax

lib.ThenEvent( e1, e2 )

Parameters

e1
First event, that, when it occurs, triggers the second event.
e2
Second event, caused by the occurrence of the first event.

Return Value

Returns the DAEvent object. Its event data is the time the second event fired and a DAPair containing the event data for both events.

Timer

DAStatics Class

Creates an event that occurs when the specified time has elapsed. Same as TimerAnim except that timeout is a nonanimated number (a double).

Syntax

lib.Timer( timeout )

Parameters

timeout
A double value that controls when the timer fires. This is a nonanimated number.

Return Value

Returns the DAEvent object. This event produces no data.

TimerAnim

DAStatics Class

Creates an event that occurs when the specified time has elapsed.

Syntax

lib.TimerAnim( timeout )

Parameters

timeout
DANumber object that controls when the timer fires. This must be an animated number.

Return Value

Returns the DAEvent object. This event produces no data.


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