AddPoint2Vector Creates a DAPoint2 object. The location of the object is calculated by adding the corresponding coordinates of the given DAPoint2 and DAVector2 objects. DerivativePoint2 Creates a DAVector2 object representing the instantaneous derivative (rate of change) of pt. DistancePoint2 Creates a DANumber object representing the distance between the two given points, p1 and p2. DistanceSquaredPoint2 Creates a DANumber object representing the square of the distance between the two points, p1 and p2. Point2 Creates a DAPoint2 object. The location of the object is given in Cartesian coordinates. Same as Point2Anim except that x and y are nonanimated numbers (doubles). Point2Anim Creates a DAPoint2 object. The location of the object is given in Cartesian coordinates. Point2BSpline Creates a DAPoint2 object based on a B-spline function. Point2Polar Creates a DAPoint2 object. The location of the object is given in polar coordinates. Same as Point2PolarAnim except that the parameters are nonanimated numbers (doubles). Point2PolarAnim Creates a DAPoint2 object. The location of the object is given in polar coordinates. SubPoint2 Creates a DAVector2 object. The coordinate values of the vector are calculated by subtracting the coordinates of p2 from the corresponding coordinates of p1. SubPoint2Vector Creates a DAPoint2 object. The location of the point is calculated by subtracting the coordinates of the given vector behavior from the corresponding coordinates of the given point.
Creates a DAPoint2 object. The location of the object is calculated by adding the corresponding coordinates of the given DAPoint2 and DAVector2 objects.
Syntax
lib.AddPoint2Vector( pt, vec )
Parameters
- pt
- DAPoint2 object.
- vec
- DAVector2 object.
Return Value
Returns the DAPoint2 object.
See Also
Creates a DAVector2 object representing the instantaneous derivative (rate of change) of pt. For example, a constant yields a constant derivative of [0 0], and Point2(time, 0) (without additional time substitutions) yields a constant derivative of [1 0].
Syntax
lib.DerivativePoint2( pt )
Parameters
- pt
- DAPoint2 object whose derivative is found.
Return Value
Returns the DAVector2 object.
Creates a DANumber object representing the distance between the two given points, p1 and p2.
Syntax
lib.DistancePoint2( p1, p2 )
Parameters
- p1 and p2
- DAPoint2 objects.
Return Value
Returns the DANumber object.
See Also
Creates a DANumber object representing the square of the distance between the two points, p1 and p2. This is the same as the DistancePoint2 function except that the distance is squared.
Syntax
lib.DistanceSquaredPoint2( p1, p2 )
Parameters
- p1 and p2
- DAPoint2 objects.
Return Value
Returns the DANumber object.
See Also
Creates a DAPoint2 object. The location of the object is given in Cartesian coordinates. Same as Point2Anim except that x and y are nonanimated numbers (doubles).
Syntax
lib.Point2( x, y )
Parameters
- x and y
- Values specifying the coordinates. The x specifies the distance along the x-axis from the origin to the point, and y specifies the distance along the y-axis. These parameters are nonanimated numbers (double values).
Return Value
Returns the DAPoint2 object.
Creates a DAPoint2 object. The location of the object is given in Cartesian coordinates.
Syntax
lib.Point2Anim( x, y )
Parameters
- x and y
- DANumber objects, specifying the coordinate values. The x specifies the distance along the x-axis from the origin to the point, and y specifies the distance along the y-axis. These parameters must be animated numbers.
Return Value
Returns the DAPoint2 object.
See Also
Creates a DAPoint2 object based on a B-spline function. The function depends on the control elements, the knot vector, the mathematical degree, and the weights of the control elements (these are optional).
Syntax
lib.Point2BSpline( degree, knots, control_elements, weights, evaluation )
Parameters
- degree
- Number (long) representing the mathematical degree of the B-spline to evaluate. Must be 1, 2, or 3.
- knots
- Array (variant) of DANumber objects representing the knots used to calculate the B-spline.
- control_elements
- Array (variant) of DAPoint2 objects representing the control elements used to calculate the B-spline.
- weights
- Array (variant) of DANumber objects representing the weights used to calculate the rational B-spline. There must be the same number of weights as control elements. For nonrational B-splines, the value of weights is null. This must be an animated number.
- evaluation
- DANumber object that controls the spline evaluation.
Return Value
Returns the DAPoint2 object.
Remarks
A B-spline function without weights is piecewise polynomial and with weights is piecewise rational (the quotient of two polynomials). It requires that:
numberOfControlElements = numberOfKnots - degree + 1
The control elements define the approximate direction and shape of the function. The knots represent junction values, in parameter space, between the connected polynomial parts.
Given a degree d and a number of knots k, the function is valid in the range knotd to knotk-d+1, and is otherwise undefined. For example, for a degree 2 curve, the valid range is from the second knot to the next to the last knot, inclusive.
The returned DAPoint2 object is the traversal of the spline function according to the evaluation parameter. The evaluation parameter is a DANumber that must be in the valid range of the spline, which is [knotd, knotk-d+1]. Any values outside this range are automatically clamped to the end values.
Creates a DAPoint2 object. The location of the object is given in polar coordinates. Same as Point2PolarAnim except that the parameters are nonanimated numbers (doubles).
Syntax
lib.Point2Polar( XYangle, length )
Parameters
- XYangle
- A double value specifying the angle, in radians, between the positive x-axis and the ray that goes from the origin to the point. This is a nonanimated number.
- length
- A double value specifying the distance from the origin to the point. This is a nonanimated number.
Return Value
Returns the DAPoint2 object.
Creates a DAPoint2 object. The location of the object is given in polar coordinates.
Syntax
lib.Point2PolarAnim( XYangle, length )
Parameters
- XYangle
- DANumber object specifying the angle, in radians, between the positive x-axis and the ray that goes from the origin to the point. This must be an animated number.
- length
- DANumber object specifying the distance from the origin to the point. This must be an animated number.
Return Value
Returns the DAPoint2 object.
See Also
Creates a DAVector2 object. The coordinate values of the vector are calculated by subtracting the coordinates of p2 from the corresponding coordinates of p1.
Syntax
lib.SubPoint2( p1, p2 )
Parameters
- p1 and p2
- DAPoint2 objects to be subtracted.
Return Value
Returns the DAVector2 object.
Creates a DAPoint2 object. The location of the point is calculated by subtracting the coordinates of the given vector behavior from the corresponding coordinates of the given point.
Syntax
lib.SubPoint2Vector( pt, vec )
Parameters
- pt
- DAPoint2 object.
- vec
- DAVector2 object.
Return Value
Returns the DAPoint2 object.
See Also
Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.