Describes either a continuous or a discrete four-dimensional (4-D) vector.
Syntax
typedef union DXVEC switch( DXBNDTYPE eType ) u { case DXBT_DISCRETE: long D[4]; case DXBT_DISCRETE64: LONGLONG LD[4]; case DXBT_CONTINUOUS: float C[4]; case DXBT_CONTINUOUS64: double LC[4]; } DXVEC;
Parameters
- eType
- Member of the DXBNDTYPE enumeration, describing which member of the union to use.
Members
- D[4]
- Discrete, 32-bit 4-D vector.
- LD[4]
- Discrete, 64-bit 4-D vector.
- C[4]
- Continuous, 32-bit 4-D vector.
- LC[4]
- Continuous, 64-bit 4-D vector.
Remarks
Four-dimensional vectors consist of an x-coordinate, a y-coordinate, a z-coordinate, and a time coordinate.
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