Structures

The section is a reference for the Microsoft® DirectX® Transform structures and unions.

DXBASESAMPLE Describes a 32-bit pixel format, consisting of relative intensities of red, green, blue, and alpha.
DXBNDS Describes either a continuous or a discrete boundary for a DXTransform object.
DXCBND Describes a continuous, 32-bit boundary for a DXTransform object.
DXCBND64 Describes a continuous, 64-bit boundary for a DXTransform object.
DXDBND Describes a discrete, 32-bit boundary for a DXTransform object.
DXDBND64 Describes a discrete, 64-bit boundary for a DXTransform object.
DXDITHERDESC Contains the information needed by the DXDitherArray helper function to dither an array of samples.
DXNATIVETYPEINFO Describes the underlying native pixel format of a DXSurface object.
DXOVERSAMPLEDESC Describes a pixel that is to be blended over another pixel.
DXPACKEDRECTDESC Describes a rectangular array of pixels in a DXSurface.
DXPMSAMPLE Describes a 32-bit pixel format, consisting of relative intensities of red, green, blue, and alpha. The stored color values have been premultiplied by alpha.
DXPtrFillInfo Describes a fill operation that should be performed on a procedural surface. It is used by the CDXBaseARGBPtr::FillSamples function.
DXRAWSURFACEINFO Contains information needed by the IDXRawSurface interface to initialize a DXSurface from a custom raw surface.
DXRUNINFO Describes run information associated with a DXSurface object.
DXSAMPLE Describes a 32-bit pixel format, consisting of relative intensities of red, green, blue, and alpha.
DXTMTASKINFO Describes a task to be performed by a task manager object.
DXVEC Describes either a continuous or a discrete four-dimensional (4-D) vector.

Top of Page Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.