Platform SDK: Exchange 2000 Server |
[This is preliminary documentation and subject to change.]
Returns the name of the file containing the message on the file system.
[Visual Basic] Property FileName(Var as Variant) as String read-only [C++] HRESULT get_FileName(VARIANT var, BSTR* Filename) [IDL] HRESULT [propget] FileName([in] VARIANT var, [out,retval] BSTR* Filename);
You can identify which message for which you want the file name using the first argument to the property. You can specify either the ordinal index of the Message object, or pass the IMessage object reference itself.
One common use of the FileName property is when you want to modify the contents of the messages stored in a particular directory and save the changes back into the file from which the Message object was derived. When you retrieve a Messages collection, each Message object in the collection was created using the serialized message stream stored in a file with the .eml extension. Unlike messages stored in the Microsoft Exchange store, you cannot use the IDataSource interface on the Message object to bind to the file, call IDataSource.Save, and thereby save the modified message contents back to the file. In such cases, you must use an ADO Stream object, or some other means, such as a Scripting.FileSystemObject object to save the new message contents back to the file system. You can use the FileName property to get the file name, and then overwrite the file with the new contents of the message. You can use the IMessage.GetStream method to return the contents of the Message object in serialized format within an ADO Stream object. The _Stream interface defines the _Stream.SaveToFile method that can be used to save the stream to disk. The example below demonstrates how to do this.
This example appends some text to the bottom of each text/plain body part of each message in the SMTP drop directory, and then saves the modified message back into the file from which the Message object was derived.
Dim iDropDir as New CDO.DropDirectory Dim iMsgs as CDO.IMessages Dim iMsg as CDO.Message Dim iStream as ADODB.Stream Dim fileName as String Dim TxtBody as String Set iMsgs = iDropDir .GetMessages For Each iMsg in iMsgs TxtBody = "" fileName = "" fileName = iMsgs.FileName(iMsg) TxtBody = iMsg.TextBody TxtBody = TxtBody & vbCrLf & vbCrLf & "Here is some appended text" iMsg.TextBody = TxtBody Set iStream = iMsg.GetStream iStream.SaveToFile fileName, adSaveCreateOverWrite Next iMsg
#import "d:\program files\common files\system\ado\msado15.dll" no_namespace raw_interfaces_only #import <cdosys.dll> no_namespace raw_interfaces_only #include <iostream.h> void main(int argc, char* argv[]) { CoInitialize(NULL); IDropDirectory* pDropDir = NULL; IMessages* pMsgs = NULL; IUnknown* pUnk = NULL; IEnumVARIANT* pEnum = NULL; CoCreateInstance( __uuidof(DropDirectory), NULL, CLSCTX_SERVER, __uuidof(IDropDirectory), (void**)&pDropDir)); pDropDir->GetMessages(L"",&pMsgs); long count = 0; pMsgs->get_Count(&count); cout << count << endl; pMsgs->get__NewEnum(&pUnk); pUnk->QueryInterface(__uuidof(IEnumVARIANT),(void**)&pEnum)); ULONG cFetched = 0; VARIANT var; VariantInit(&var); while (1) { cFetched = 0; pEnum->Next(1,&var,&cFetched); cout << "fetched: " << cFetched << endl; if(cFetched == 0) break; IMessage* pMsg = NULL; var.pdispVal->QueryInterface(__uuidof(IMessage),(void**)&pMsg); var.pdispVal->Release(); VariantClear(&var); // get file name BSTR szFilename; VARIANT varIntf; VariantInit(&varIntf); V_VT(&varIntf) = VT_DISPATCH; varIntf.pdispVal = pMsg; varIntf.pdispVal->AddRef(); pMsgs->get_Filename(varIntf,&szFilename); // get text body of message BSTR szTxtBody; pMsg->get_TextBody(&szTxtBody); _bstr_t tempBody(szTxtBody); tempBody += "\r\n\r\nThis is some appended text"; pMsg->put_TextBody(BSTR(tempBody); SysFreeString(szTxtBody); _Stream* pStrm = NULL; pMsg->GetStream(&pStrm); // write changes back to file pStrm->SaveToFile(szFilename,adSaveCreateOverWrite); pStrm->Release(); SysFreeString(szFilename); pMsg->Release(); } CoUninitialize(); }