Platform SDK: Files and I/O |
The WriteConsoleInput function writes data directly to the console input buffer.
BOOL WriteConsoleInput( HANDLE hConsoleInput, // handle to console input buffer CONST INPUT_RECORD *lpBuffer, // data buffer DWORD nLength, // number of records to write LPDWORD lpNumberOfEventsWritten // number of records written );
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
WriteConsoleInput places input records into the input buffer behind any pending events in the buffer. The input buffer grows dynamically, if necessary, to hold as many events as are written.
Windows NT/2000: This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Wincon.h; include Windows.h.
Library: Use Kernel32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT/2000.
Consoles and Character-Mode Support Overview, Console Functions, INPUT_RECORD, PeekConsoleInput, ReadConsoleInput, SetConsoleCP, SetConsoleOutputCP