Platform SDK: Files and I/O |
The ReadConsoleOutputCharacter function copies a number of characters from consecutive cells of a console screen buffer, beginning at a specified location.
BOOL ReadConsoleOutputCharacter( HANDLE hConsoleOutput, // handle to screen buffer LPTSTR lpCharacter, // character buffer DWORD nLength, // number of cells to read COORD dwReadCoord, // coordinates of first cell LPDWORD lpNumberOfCharsRead // number of cells read );
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of characters to be read from extends beyond the end of the specified screen buffer row, characters are read from the next row. If the number of characters to be read from extends beyond the end of the screen buffer, characters up to the end of the screen buffer are read.
Windows NT/2000: This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Wincon.h; include Windows.h.
Library: Use Kernel32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT/2000.
Consoles and Character-Mode Support Overview, Console Functions, COORD, ReadConsoleOutput, ReadConsoleOutputAttribute, SetConsoleCP, SetConsoleOutputCP, WriteConsoleOutput, WriteConsoleOutputAttribute, WriteConsoleOutputCharacter