Platform SDK: Files and I/O |
The ReadConsoleOutputAttribute function copies a specified number of foreground and background color attributes from consecutive cells of a console screen buffer, beginning at a specified location.
BOOL ReadConsoleOutputAttribute( HANDLE hConsoleOutput, // handle to screen buffer LPWORD lpAttribute, // attributes buffer DWORD nLength, // number of cells to read COORD dwReadCoord, // coordinates of first cell LPDWORD lpNumberOfAttrsRead // number of cells read );
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of attributes to be read from extends beyond the end of the specified screen buffer row, attributes are read from the next row. If the number of attributes to be read from extends beyond the end of the screen buffer, attributes up to the end of the screen buffer are read.
Each attribute specifies the foreground (text) and background colors in which that character cell is drawn. The attribute values are some combination of the following values: FOREGROUND_BLUE, FOREGROUND_GREEN, FOREGROUND_RED, FOREGROUND_INTENSITY, BACKGROUND_BLUE, BACKGROUND_GREEN, BACKGROUND_RED, and BACKGROUND_INTENSITY. For example, the following combination of values produces red text on a white background:
FOREGROUND_RED | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Wincon.h; include Windows.h.
Library: Use Kernel32.lib.
Consoles and Character-Mode Support Overview, Console Functions, COORD, ReadConsoleOutput, ReadConsoleOutputCharacter, WriteConsoleOutput, WriteConsoleOutputAttribute, WriteConsoleOutputCharacter