Platform SDK: Files and I/O |
The GetNumberOfConsoleMouseButtons function retrieves the number of buttons on the mouse used by the current console.
BOOL GetNumberOfConsoleMouseButtons( LPDWORD lpNumberOfMouseButtons // number of buttons );
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
When a console receives mouse input, an INPUT_RECORD structure containing a MOUSE_EVENT_RECORD structure is placed in the console's input buffer. The dwButtonState member of MOUSE_EVENT_RECORD has a bit indicating the state of each mouse button. The bit is 1 if the button is down and 0 if the button is up. To determine the number of bits that are significant, use GetNumberOfConsoleMouseButtons.
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Wincon.h; include Windows.h.
Library: Use Kernel32.lib.
Consoles and Character-Mode Support Overview, Console Functions, ReadConsoleInput, INPUT_RECORD, MOUSE_EVENT_RECORD