Platform SDK: Files and I/O |
The WriteConsoleOutputAttribute function copies a number of foreground and background color attributes to consecutive cells of a console screen buffer, beginning at a specified location.
BOOL WriteConsoleOutputAttribute( HANDLE hConsoleOutput, // handle to screen buffer CONST WORD *lpAttribute, // write attributes DWORD nLength, // number of cells COORD dwWriteCoord, // first cell coordinates LPDWORD lpNumberOfAttrsWritten // number of cells written );
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of attributes to be written to extends beyond the end of the specified row in the screen buffer, attributes are written to the next row. If the number of attributes to be written to extends beyond the end of the screen buffer, the attributes are written up to the end of the screen buffer.
The character values at the positions written to are not changed.
Each attribute specifies the foreground (text) and background colors in which that character cell is drawn. The attribute values are some combination of the following values: FOREGROUND_BLUE, FOREGROUND_GREEN, FOREGROUND_RED, FOREGROUND_INTENSITY, BACKGROUND_BLUE, BACKGROUND_GREEN, BACKGROUND_RED, and BACKGROUND_INTENSITY. For example, the following combination of values produces red text on a white background:
FOREGROUND_RED | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Wincon.h; include Windows.h.
Library: Use Kernel32.lib.
Consoles and Character-Mode Support Overview, Console Functions, ReadConsoleOutput, ReadConsoleOutputAttribute, ReadConsoleOutputCharacter, WriteConsoleOutput, WriteConsoleOutputCharacter