ELEMENT_SLIDER

Use ELEMENT_SLIDER to move a drawing element around a gauge with two degrees of freedom. You can see a good example of this type of movement in the mini-controls panel window in Flight Simulator 98. The red dot moves around the window, representing the elevator and aileron control positions. The moving red dot is drawn using ELEMENT_SLIDER.

You can use ELEMENT_SLIDER to move an image in only one direction, as well. Just set the MODULE_VAR, for either X or Y, to MODULE_VAR_NONE.

typedef struct ELEMENT_SLIDER

{

HEADER;

MODULE_VARsource_var_x;

PMODULE_VAR_CBsource_var_x_cb;

FLOAT64scale_x;

PFN_FLOAT64lag_fn_x;

MODULE_VARsource_var_y;

PMODULE_VAR_CBsource_var_y_cb;

FLOAT64scale_y;

PFN_FLOAT64lag_fn_y;

IMAGE_SETslider_data;

PIMAGEsave_buffer;

} ELEMENT_SLIDER, *PELEMENT_SLIDER, **PPELEMENT_SLIDER;

ELEMENT_SLIDER uses the following members:

Member Description
HEADER Discussed in detail in the topic Using Drawing Elements.
source_var_x Token value used to calculate the slider's movement along the X axis.
source_var_x_cb Callback function used for source_var_x.
scale_x Used to scale the MODULE_VAR value in the X direction.
lag_fn_x Do not use.
source_var_y Token value used to calculate the slider’s movement along the Y axis.
source_var_y_cb Callback function used for source_var_y.
scale_y Used to scale the MODULE_VAR value in the Y direction.
lag_fn_y Do not use.
slider_data Used internally by the Panel system; do not use. Must be set to 0.
save_buffer Used internally by the Panel system; do not use. Must be set to 0.