The texture commands expand textures. The textures included in the following table are available:
Texture | .r8 file | Fallback color | Description | |||||
Seed system | Code | |||||||
Water | water | 00h | c_water | |||||
Broadleaf forest | broad |
01h |
c_med_green |
|||||
fall | broadf | |||||||
spring | broads | Same as broad.r8. File not included; copied from broad.r8 at Setup. | ||||||
winter | broadw | |||||||
Needle leaf forest | needle | 02h | c_med_olive | |||||
Tropical forest | trop | 03h | c_med_olive | |||||
Crops | crops | 04h | c_med_green | |||||
fall | cropsf | |||||||
spring | cropss | |||||||
winter | cropsw | |||||||
Prairie | prairie | 05h | c_med_green | |||||
fall | prairief | |||||||
spring | prairies | |||||||
winter | prairiew | |||||||
Arid | arid | 06h | c_brown | |||||
Desert | desert | 07h | c_tan | |||||
Tundra | tundra | 08h | c_ltgray | |||||
fall | tundraf | |||||||
spring | tundras | |||||||
winter | tundraw | |||||||
Ice | ice | 09h | c_ltgray | |||||
Swamp | swamp | 0ah | c_med_olive | |||||
Paris | paris | 0bh | c_med_olive | Texture deleted for current version of Flight Simulator, medrise.r8 replaces it at Setup. | ||||
Munich | munich | 0ch | c_med_olive | Texture deleted for current version of Flight Simulator; addition of new default Munich scenery area. | ||||
Farm (plain green) | farm | 80h | c_med_green | |||||
fall | farmf | |||||||
spring | farms | |||||||
winter | farmw | |||||||
City | city | 81h | c_gray | |||||
Medium city | medcity | 82h | c_gray | |||||
Suburban | burb | 83h | c_med_olive | |||||
Lake | lake | 84h | c_water | |||||
winter | lakew | Same as lake.r8, file not included; copied from lake.r8 at Setup. | ||||||
Suburban2 | burb2 | 85h | c_med_olive | |||||
Suburban3 | burb3 | 86h | c_med_tan | |||||
Highrise | hirise | 8ah | c_gray | |||||
Medium rise | medrise | 8bh 8eh 8fh |
c_gray (manhat= c_gray |
8f=manhattan rotated 30° at texture projection time. | ||||
Urban | urban | 8ch | c_med_tan | |||||
Urban suburban | urbburb |
8dh |
c_gray |
|||||
Weather system | ||||||||
cloud1 | Cloud system rapidly regenerates this texture from clouds.r8. | |||||||
cloud2 | Same as cloud1.r8. file not included; copied at Setup. | |||||||
clouds | ||||||||
stormy | Cumulus clouds. | |||||||
General scenery | ||||||||
grant | Grant Park, Chicago. | |||||||
meigstop | Meigs Field, north end. | |||||||
meigsbot | Meigs Field, south end. | |||||||
meigsrun | Meigs Field, high-resolution runway. | |||||||
prudntl | Prudential Building, Chicago. | |||||||
ranier | Mt. Ranier. | |||||||
soldier | Soldiers Field, Chicago. | |||||||
mount | Las Vegas Mountain. | |||||||
park | A park in Munich. | |||||||
red | Reddish building face in Chicago. | |||||||
coastfe | Group portrait. | |||||||
coastff | Credits text. | |||||||
Aircraft design | ||||||||
crearl | Cessna, rear left. | |||||||
crearr | Cessna, rear right. | |||||||
cfrontr | Cessna, front right (and left). | |||||||
ncall | Lear and Camel flags and markings. | |||||||
Generic runways | ||||||||
runway01 | ||||||||
runway02 | ||||||||
runway03 | ||||||||
Building synthesizer | ||||||||
side | ||||||||
side2 | ||||||||
side3 | ||||||||
side4 | ||||||||
side5 | ||||||||
side6 | ||||||||
side7 | ||||||||
side8 | ||||||||
World map globe view | ||||||||
fs5world.r81 | ||||||||
fs5world.r82 | ||||||||
Scenery Support for earlier versions of Flight Simulator | ||||||||
synfarm | Synthesized farm texture for earlier versions. |