VB3 Using Visual Basic 3.0 to Play WAVE Files Stored in a DLL
ID: Q141060
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The information in this article applies to:
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Microsoft Windows Software Development Kit (SDK) 3.1
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Microsoft Visual Basic version 3.0
SUMMARY
By calling the necessary Windows API, a Visual Basic program can access and
play wave files stored in a dynamic-link library (DLL). Generally, a DLL
that contains only resources such as wave files is referred to as a
resource-only library.
NOTE: Visual Basic 3.0 does not support the insertion of resources such as
wave files into a DLL. A third-party tool such as the Microsoft C++
Compiler and its accompanying Resource Compiler are needed to accomplish
this.
MORE INFORMATION
The following example shows how to create a resource-only library using
Microsoft Visual C++ 1.5. For this example, the resource-only library
contains the two wave files Ding.wav and Chimes.wav.
- Create a text file and place the following lines of code in it:
#include <windows.h>
int FAR PASCAL LibMain(HANDLE hInstance, WORD wDataSeg, WORD wHeapSize,
LPSTR lpszCmdLine)
{
if (wHeapSize > 0)
UnlockData(0);
return 1;
}
- Save the above file with the extension .c.
- Create another file and place the following text in it (the lines below
assume that both wave files are currently located in the c:\windows
directory):
Sound1 WAVE c:\windows\ding.wav
Sound2 WAVE c:\windows\chimes.wav
- Save this file with the extension .rc. This will identify it as a
resource file.
- From within Visual C++ version 1.5, click New on the Project menu to
specify the name of your project. Then set the Project Type to "Windows
dynamic-link library (.DLL)" and click OK.
- Use the Edit dialog box that appears next to add the .c and .rc files
created in steps 1-3.
- On the Project menu, click Build. This will take the files created above
and generate the resource-only library from them. This DLL contains the
two wave files Ding.wav and Chimes.wav.
The following Visual Basic 3.0 code can then be used to play the wave
files imbedded in the DLL created above:
- In the Visual Basic programs "General Declaration" section add the
following code:
Declare Function sndPlaySound Lib "mmsystem.dll" (ByVal lpRes As Any,
ByVal wflags As Integer) As Integer
Declare Function LoadLibrary Lib "kernel" (ByVal lpLibFileName As
String) As Integer
Declare Function FindResource Lib "kernel" (ByVal hInstance As Integer,
ByVal lpname As String, ByVal lpType As Any) As Integer
Declare Function LoadResource Lib "kernel" (ByVal hInstance As Integer,
ByVal hResInfo As Integer) As Integer
Declare Function LockResource Lib "kernel" (ByVal hResData As Integer)
As Long
Declare Function FreeResource Lib "kernel" (ByVal hResData As Integer)
As Integer
Declare Sub FreeLibrary Lib "kernel" (ByVal hInstance As Integer)
Const SND_MEMORY = 4
- In a subroutine add the following Visual Basic code. This is the code
that actually opens the DLL and plays the Ding.wav file:
Dim hInstance As Integer
Dim hResInfo As Integer
Dim hRes As Integer
Dim lpRes As Long
Dim iReturn As Integer
hInstance = LoadLibrary("c:\wavedll.dll")
hResInfo = FindResource(hInstance, "Sound1", "WAVE")
hRes = LoadResource(hInstance, hResInfo)
lpRes = LockResource(hRes)
iReturnVal = sndPlaySound(lpRes, SND_MEMORY)
iReturnVal = FreeResource(hRes)
FreeLibrary(hInstance)
- You can then call the subroutine the code in step 9 was added to
whenever you want the sound played.
Additional query words:
3.00 vb3 vbasic
Keywords : kbmm MMWave
Version : 3.00
Platform : WINDOWS
Issue type :
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