PRB: Access Violation When Accessing STL Object in DLL
ID: Q172396
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The information in this article applies to:
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Microsoft Visual C++, 32-bit Editions, versions 6.0, 5.0
SYMPTOMS
When accessing an STL object created in one DLL or EXE through a pointer or
reference in a different DLL or EXE, you may experience an access violation
or other serious program errors including the appearance of data corruption
or data loss.
CAUSE
Most classes in the Standard C++ Libraries use static data members directly
or indirectly. Since these classes are generated through template
instantiation, each executable image (usually with DLL or EXE file name
extensions) will contain its own copy of the static data member for a given
class. When a method of the class that requires the static data member is
executed, it uses the static data member in the executable image in which
the method code resides. Since the static data members in the executable
images are not in sync, this action could result in an access violation or
data may appear to be lost or corrupted.
RESOLUTION
- Export accessor methods from the executable image that created the STL
object. These methods wrap the required functionality of the STL object.
In this way, the STL object will only be directly accessed inside a
single executable image. For example, suppose MyProgram.EXE needs to get
the next element in deque<MyClass> that resides in MyLibrary.DLL.
MyLibrary.DLL could export an accessor method, MyClass* DequeNextItem
(/*...*/). Then MyProgram.EXE could execute this method to get the next
item in the deque. See the code sample below for a more complete
example.
This option works for STL objects that are either global, static, or
static data members of a class that are not exported from a DLL. This
option will not work for non-static data members of a class that are
exported from a DLL or for automatic data.
- Export the template class instantiation from one executable image and
import it into the other executable images. For example, if
MyLibrary.DLL passes a pointer to vector<MyClass> back to a function in
MyProgram.EXE, then export the classes MyClass and vector<MyClass> from
MyLibrary.DLL. Then import these classes into MyProgram.EXE. By doing
this, you will have one copy of the static class members residing in
MyLibrary.DLL. For more information about exporting and importing STL
classes, please see the following article in the Microsoft Knowledge
Base:
Q168958
HOWTO: Exporting STL Components Inside & Outside of a Class
STATUS
This behavior is by design.
MORE INFORMATION
Steps to Reproduce Behavior
//---------------------------------------------------------
// AVEXE.CPP
// Compile options needed: /GX
#pragma warning (disable : 4786)
#include <map>
#include <string>
#include <stdio.h>
__declspec(dllimport)
std::map<int,std::string>* GiveMeAMap(int n);
__declspec(dllimport)
void ShowMeTheMap(std::map<int,std::string> *amap);
__declspec(dllexport)
const char* MapItemX (std::map<int,std::string> *m, int x);
int main () {
// Create the map in the DLL
int x = 6;
std::map<int,std::string> *p = GiveMeAMap(x);
// Display the contents of the map from the DLL
printf("Showing contents from the DLL\n");
ShowMeTheMap(p);
// Display the contents of the map from the EXE
// using the accessor function from the DLL so we
// aren't directly accessing the map
printf("Showing contents from the EXE using accessor\n");
int i = x;
while (i--) {
printf("%d = %s\n",i,MapItemX(p,i));
}
// Access Violation when accessing the map that
// was created in the DLL from the EXE
printf("Showing contents from the EXE directly\n");
while (x--) {
printf("%d = %s\n",x,(*p)[x].c_str());
}
return 0;
}
//---------------------------------------------------------
// AVDLL.CPP
// Compile options needed /GX
#pragma warning (disable : 4786)
#include <map>
#include <string>
#include <stdlib.h>
// Create the map here in the DLL
__declspec(dllexport)
std::map<int,std::string>* GiveMeAMap(int n) {
std::map<int,std::string> *m = new std::map<int,std::string>;
while(n--) {
char b[33];
itoa(n,b,2);
(*m)[n] = std::string(b);
}
return m;
}
// We can access the map without error from the executable
// image where the map was created
__declspec(dllexport)
void ShowMeTheMap(std::map<int,std::string> *p) {
int x = p->size();
while (x--) {
printf("%d = %s\n",x,(*p)[x].c_str());
}
}
// An accessor method to return the associated C string
// for key x
__declspec(dllexport)
const char* MapItemX (std::map<int,std::string> *m, int x) {
return (*m)[x].c_str();
}
Keywords : kbCRT kbVC500 kbVC600 STLIss
Version : WINDOWS NT:5.0
Platform : NT WINDOWS
Issue type : kbprb