PRB: Use /Op to Avoid Loss of Precision from Optimization

ID: Q42761


The information in this article applies to:
  • The C/C++ Compiler (CL.EXE), included with:
    • Microsoft C for MS-DOS, versions 6.0, 6.0a, 6.0ax
    • Microsoft C for OS/2, versions 6.0, 6.0a
    • Microsoft C/C++ for MS-DOS, version 7.0
    • Microsoft Visual C++ for Windows, versions 1.0, 1.5


SYMPTOMS

The program below fails when compiled with default optimizations with C 6.x and with any optimizations except /Op under the later versions of the compiler. The program prints the following with optimizations enabled:


   23.31 * 100 = 2330 
However, if compiled with /Od, the following is printed:

   23.31 * 100 = 2331 
The problem seems to be in the conversion of the double to int; the rounding apparently is done incorrectly.


CAUSE

When the code is optimized, the result of the division is kept on the floating-point stack rather than being stored into memory and reloaded onto the stack. This causes precision problems, because the numbers on the stack are stored in extended (10- byte) precision, while doubles in memory are stored using 8 bytes.

NOTE: The constant 23.31 cannot be represented exactly in the binary floating-point scheme used by Microsoft C. The fact that it is represented slightly small and then multiplied by 100 (magnifying the error) contributes to this problem.


RESOLUTION

To avoid this problem, use the /Op option when compiling. The /Op switch forces in-memory storage of intermediate results. /Op can be combined with other optimizations (for example, /Oxp).

This problem does not occur in Visual C++ 32-bit Edition.


MORE INFORMATION

Sample Code


/* Compile options needed: none
*/ 
#include <stdio.h>
void main( )
{
   int a;
   double f;
   f = 23.31;
   f = f * 100;
   a = (int) f;
   printf( "23.31 * 100 = %d\n", a );
} 

Additional query words: 1.00 1.50 6.00 6.00a 6.00ax 7.00 8.00 8.00c

Keywords : kb16bitonly
Version : winnt:
Platform : winnt
Issue type :


Last Reviewed: January 4, 2000
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