How to Access Physical Memory in 16-bit Windows-Based Apps

ID: Q131426


The information in this article applies to:
  • Microsoft Windows Software Development Kit (SDK) versions 3.0, 3.1


SUMMARY

Some Windows-based applications need direct access to a range of physical addresses so that they can interact with memory-mapped hardware interface cards or read the computer's CMOS settings. This article outlines two methods 16-bit Windows-based applications can use to access a region of physical memory directly. Neither method, however, provides memory allocation and management; applications must use the standard memory management functions for allocating and managing memory.


MORE INFORMATION

Method One: Exported Selectors (Preferred)

The 16-bit Windows kernel (KRNL386.EXE) exports several selectors that should be used by 16-bit applications that need to read or write to physical memory addresses below 1 megabyte (MB). The exported selectors are:

   __0000h, __0040h, __A000h, __B000h, __B800h, __C000h, __D000h,
   __E000h, and __F000h 
To use one of these selectors, place it onto a segment register and access the memory or create a far pointer. Here are examples using the Microsoft Macro Assembler (MASM) and Microsoft C:

  In MASM:    extern  __0040h
              ...
              mov ax, __0040h
              mov es, ax

     In C:    extern   WORD _0040h;
              LPSTR    lpBIOSDataArea;
              ...
              /* Note the ampersand (&) and underscore (_) below */ 
              lpBIOSDataArea = (LPSTR)MAKELONG(0, &_0040h);

   In C++:    extern "C" WORD _0040h;
              LPSTR    lpBIOSDataArea;
              ...
              /* Note the ampersand (&) and underscore (_) below */ 
              lpBIOSDataArea = (LPSTR)MAKELONG(0, &_0040h); 
Each of these selectors is limited to addressing 64K. Attempts to read or write data beyond the 64K limit cause a general protection (GP) fault. Applications must not free these selectors.

Applications should use exported selectors unless they do not provide access to the necessary area of physical memory. In which case, you can try method two.

Method Two: Selector Synthesis

When an application needs to access physical memory that is not addressable with the selectors exported from the Windows kernel, it can allocate a new selector and initialize the associated descriptor with the appropriate base address and limit. The Windows kernel and the DOS Protected Mode Interface (DPMI) server (part of Windows) provide functions for applications to do this. Each required function is described below:

Map Physical To Linear
(DPMI: Interrupt 31h, AX=0800h) Obtains a 32-bit linear address that corresponds to a specified 32-bit physical address. This function is needed because the selector functions require linear addresses. In Windows version 3.1 standard mode, this function is not required because linear addresses are the same as physical addresses.
AllocSelector(WORD wSelector)
(Kernel) Allocates a new selector or array of tiled selectors and copies the attributes of wSelector to the new selectors. If the limit of wSelector is less than or equal to 64K, a single selector is allocated. If the limit of wSelector is larger than 64K, an array of tiled selectors is allocated such that each selector points to one 64K portion of the limit of wSelector.
FreeSelector(WORD wSelector)
(Kernel) Frees either a single selector or an array of tiled selectors depending on the limit of wSelector. Frees one selector for each 64K portion of the limit of wSelector. The selector or array of tiled selectors being freed must have been allocated previously by AllocSelector. Furthermore, the limit of wSelector must be identical to that used by the selector as a parameter in the call to AllocSelector.
SetSelectorBase(WORD wSelector, DWORD dwBase)
(Kernel) Stores the starting linear address of the desired region in the descriptor of wSelector.
SetSelectorLimit(WORD wSelector, DWORD dwLimit)
(Kernel) Stores the length of the desired region in the descriptor of wSelector.
PrestoChangoSelector (WORD wSourceSelector, WORD wDestSelector)
(Kernel) Copies the attributes of wSourceSelector into wDestSelector and toggles the code/data attribute. That is, if wSourceSelector is a code selector, the wDesSelector will be a copy of it, except wDestSelector has the data attribute instead of the code attribute. wDestSelector must have been allocated previously by AllocSelector.

Four Caveats to Keep in Mind

  1. Allocating selectors does not actually allocate any memory. It merely creates a pointer that can be used to access existing memory (memory previously allocated or provided by a memory-mapped hardware device). Do not confuse allocating selectors with allocating memory.


  2. Selectors that alias (point to) a memory block allocated by Windows are not updated if the memory block is moved. To ensure that the memory block is not be moved, call GlobalFix() on it before creating a selector that aliases it. However, if the synthesized selector points to memory provided by a physical device, there is no need to call GlobalFix() because the device's memory was not allocated by Windows.


  3. The Windows memory manager does not keep track of which task allocated selectors with these functions, so you must ensure that the task frees them correctly. In particular, make sure it does not free more or less selectors than it allocates. The sample code below demonstrates the proper way to allocate and free selectors with these functions.


  4. Allocating large numbers of selectors is discouraged because selectors are a limited resource.


The following code was written using the inline assembly feature of the Microsoft C and C++ compilers. This code illustrates how to create a huge pointer to a range of physical addresses.

Sample Code


DWORD MapPhysicalToLinear(DWORD, DWORD);
void __huge * CreateHugePointer (DWORD dwLinearBase,
                                 DWORD dwLength);
void FreeHugePointer (void __huge * hPtr);

DWORD dwPhysical, dwLinear, dwLength;
char __huge *hpPhysMem;  // Will point to physical addresses
WORD  segment, offset;   // These variables are necessary only
                         // if the target memory is addressed
                         // with a "real-mode" style SEG:OFFSET
                         // pointer.

/*--------------------------------------------------------------*/ 
/*     Sample Code to Create a Pointer to Physical Memory       */ 
/*--------------------------------------------------------------*/ 

/*
  Create a linear address. The way to do this depends on
  where the memory is located. Both ways are shown below,
  but only *one* must be used.

*/ 

   /*
     Obtain linear address below 1 MB

     If the selector will point to memory below 1 MB, create a
     linear address as follows (yes, this really is a linear
     address):
   */ 

dwLinear = ((DWORD)segment << 4L) + offset;

   /*
     Obtain linear address above 1 MB

     If the selector will point to memory above 1 MB, dwPhysical
     should contain the 32-bit physical address. Call DPMI to
     convert dwPhysical to a linear address. Note that you must
     pass the physical address and the length (limit) to DPMI.
   */ 

dwPhysical = 0xC000000;    // Physical 192 MB address
                           // (for example purposes only).

dwLinear = MapPhysicalToLinear(dwPhysical, dwLength);
if (!dwLinear)
   {
   ;// Handle error...
   }

   /*
     Now that dwLinear contains the linear address, it's time to
     create a pointer so you can access the physical memory.
   */ 

hpPhysMem = CreateHugePointer (dwLinear, dwLength);

// Use the pointer hpPhysMem to access memory...

   // Free the pointer when finished with it
FreeHugePointer(hpPhysMem);

// Rest of program...

/*--------------------------------------------------------------*/ 
/* Functions used to create huge pointers to physical memory    */ 
/*--------------------------------------------------------------*/ 

/*----------------------------------------------------------------
   This function is a wrapper for DPMI Map Physical To Linear.
   Returns 0 if it failed or if the physical address is below
   1 MB. Returns the linear address if DPMI call succeeded.
----------------------------------------------------------------*/ 
DWORD MapPhysicalToLinear(DWORD dwPhysical, DWORD dwLength)
   {
   DWORD dwLinear = 0L;          // In case memory below 1 MB, you
                                 // don't want to return garbage.

   if (dwPhysical >= 0x100000L)  // Use only if above 1 MB.
      {
      _asm {
           push    di
           push    si
           mov     bx, WORD PTR [dwPhysical+2] ; Load arguments.
           mov     cx, WORD PTR [dwPhysical]
           mov     si, WORD PTR [dwLength+2]
           mov     di, WORD PTR [dwLength]
           mov     ax, 800h
           int     31h                         ; Issue DPMI call.
           jnc     short fine_return
           xor     bx, bx                      ; zero out return
           mov     cx, bx                      ; regs on error
   fine_return:
           mov     WORD PTR [dwLinear+2], bx   ; Return value.
           mov     WORD PTR [dwLinear], cx
           pop     si
           pop     di
           }
      }
   return dwLinear;
   }

/*--------------------------------------------------------------
   This function creates a huge pointer with the proper number
   of selectors to access physical memory. The huge pointer may be
   used by normal C or C++ code. dwLinearBase is a 32-bit linear
   address, and dwLength is the number of bytes that the huge
   pointer will be able to access. This function returns the huge
   pointer if it succeeds or it returns NULL if it fails.
--------------------------------------------------------------*/ 

void __huge * CreateHugePointer (DWORD dwLinearBase,
                                 DWORD dwLength)
   {
   WORD tempSelector = NULL;
   WORD codeSelector = NULL;
   WORD dataSelector = NULL;
   DWORD dwLimit;

   /*
     A segment's limit is defined as the last accessible offset in
     the segment. Since the limit is the last accessible offset, it
     is the desired length of the segment minus 1. For example, if
     you want a 64K segment, then you need a limit of 0xFFFF, not
     0x10000 because the segment contains byte offsets 0 to 0xFFFF.
     Note that a segment with a limit of 0 is actually a single byte
     in length. Thus, this function considers a length of zero
     invalid.
   */ 
   if (dwLength == 0)
      return (NULL);

   dwLimit = dwLength -1;

   /*
     Allocate a single temporary selector by making a copy of the
     code segment selector and converting the copy to a data
     selector. Code segments are always less than or equal to
     64K in length, so you are guaranteed to get a single temporary
     selector and can be sure of freeing a single selector.

     Once you have the temporary selector, set its base address and
     limit to the desired values, which may be larger than 64 K.
     Because the memory must be accessed by 16-bit code, you must
     allocate an array of tiled selectors. The temporary selector is
     used to force AllocSelector() to allocate an array of the proper
     number of tiled selectors each with the proper base and limit.
     Then, you can free the single temporary selector.

     If you fail anywhere along the way, clean up whatever has been
     done, and return NULL.
   */ 

   _asm {
        mov ax, cs
        mov codeSelector, ax
        }

   tempSelector = AllocSelector (codeSelector);
   if (!tempSelector)
      return NULL;

   /*
     If we can successfully change the tempSelector into a
     data selector, set its base address and limit to the
     desired base and limit, and then allocate the real selector
     array. Otherwise, just prepare to return NULL;
   */ 
   if (PrestoChangoSelector (codeSelector, tempSelector))
      {
      SetSelectorBase(tempSelector, dwLinearBase);
      DPMISetSelectorLimit(tempSelector, dwLimit);
      dataSelector = AllocSelector(tempSelector);
      }
   else
      dataSelector = NULL;

   // Clean up temp selector
   DPMISetSelectorLimit(tempSelector, 0L);
   FreeSelector(tempSelector);

   // dataSelector will be NULL if it could not be allocated
   // successfully, making this function return NULL.
   return (void __huge *)MAKELONG(0, dataSelector);
   }

/*--------------------------------------------------------------
  This function frees pointers allocated by CreateHugePointer.
  It correctly frees all tiled selectors created to access the
  block of physical memory. It is very important that you call
  this on all pointers created by CreateHugePointer and that you
  do not call this function on pointers allocated by any way
  other than using CreateHugePointer.
--------------------------------------------------------------*/ 
void FreeHugePointer (void __huge * hPtr)
   {
   if (hPtr)
      FreeSelector (HIWORD(hPtr));
   }

/*--------------------------------------------------------------
  This function sets the limit of a selector using DPMI Function
  0008h (Set Segment Limit). This function is necessary if the
  segment size is greater than 1 MB because the Windows
  SetSelectorLimit() API function does not correctly set selector
  limits greater than 1 MB.

  Segments that are larger than 1MB are actually page granular,
  meaning that in the descriptor, the limit field is actually
  stored as the number of 4K pages rather than bytes. No matter
  the size of the segment, this function always accepts selector
  limits in number of bytes, never pages. The conversion between
  bytes and pages is handled internally.

  Note that this function takes a segment limit, which is one less
  than the number of bytes in the segment.
--------------------------------------------------------------*/ 

BOOL DPMISetSelectorLimit (UINT selector, DWORD dwLimit)
{
   BOOL bRetVal=TRUE;

   __asm
   {
      mov  ax, 0008h
      mov  bx, selector
      mov  cx, word ptr [dwLimit+2]
      mov  dx, word ptr [dwLimit]
      int  31h
      jnc  success
      mov  bRetVal, FALSE
    success:
   }
   return bRetVal;
} 

Additional query words: no32bit 3.00 3.10 accessing

Keywords : kb16bitonly
Version : WINDOWS:3.0,3.1
Platform : WINDOWS
Issue type :


Last Reviewed: November 4, 1999
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