Properly Using Dynamic-Link Libraries
ID: Q76682
|
The information in this article applies to:
-
Microsoft Windows Software Development Kit (SDK) versions 3.0, 3.1
SUMMARY
Many application developers try to use a dynamic-link library (DLL) as
a second application. However, DLLs are designed to provide resources
to applications.
Two problems typically arise with the use of DLLs:
- A DLL opens a file and leaves it open.
- The DLL improperly allocates memory.
This article addresses these two issues.
MORE INFORMATION
When a DLL opens a file, the file handle is stored in the task
database (TDB). The TDB is similar to, but not the same as the program
segment prefix (PSP) used by applications that are not based on Windows.
Because the DLL does not have a TDB, the handle is stored in the TDB of the
application that called the DLL.
If the file is left open when the application terminates, the handle
is freed and becomes invalid. A future attempt to use the handle
results in an attempt to access an invalid file handle.
Files should be opened, read from or written to, and closed as quickly
as possible within the application.
When a DLL allocates global memory, the handle is stored in the TDB of the
calling application. For similar reasons to the file case, if a DLL
allocates global memory and the application that caused the allocation
terminates, the global memory block is freed. An attempt to use the memory
block will result in a general protection violation, usually reported as an
unrecoverable application error (UAE).
To avoid this problem, global memory allocations from a DLL should specify
the GMEM_DDESHARE flag. When this flag is specified, the allocated
memory is bound to the DLL code segment, not an application. Because
the DLL owns the memory, when the application that caused the
allocation terminates, the memory remains valid.
When the DLL terminates, the memory block is freed.
Additional query words:
no32bit 3.00 3.10
Keywords : kb16bitonly
Version : WINDOWS:3.0,3.1
Platform : WINDOWS
Issue type :