DRAGBMP Demonstrates Dragging Bitmaps on the Screen
ID: Q97188
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The information in this article applies to:
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Microsoft Windows Software Development Kit (SDK) 3.1
SUMMARY
DRAGBMP shows how to drag images smoothly on the screen. This is achieved
through the use of several bitmaps and a series of BitBlt operations.
MORE INFORMATIONThe following files are available for download from the Microsoft
Download Center. Click the file names below to download the files:
Dragbmp.exe
For more information about how to download files from the Microsoft
Download Center, please visit the Download Center at the following Web
address
http://www.microsoft.com/downloads/search.asp
and then click How to use the Microsoft Download Center.
Before you can drag a bitmap, you must store the following information:
- A bitmap of the desired image, such as the cards in Solitaire or the domino used in this sample.
- A bitmap of what lies underneath the desired image. This
information is necessary to redraw the underlying area when the
image is dragged elsewhere.
- The current position of the image (you can also store or retrieve
the width and height of the image using GetObject() in the image's bitmap).
Once the information is stored, the image is ready to drag. You can select the image by clicking the left mouse button when the mouse pointer
is on the image, drags the image by moving the mouse while pressing the mouse button. When the selection has been moved to the appropriate position the mouse button is deselected.
In this sample, the image is a yellow domino. Choose Draw Image! to draw the domino, then drag the domino using the mouse. Hit-testing in
WM_LBUTTONDOWN determines when the domino is selected. Once selected, the
dragging process begins. On each WM_MOUSEMOVE, a new background bitmap is
created, the old background bitmap is restored, and the domino is moved to
its new location. The WM_LBUTTONUP message ends the dragging process.
(x',y')
+------------------------- new position
|\ |
| \(dx,dy) |
| \ |
| + . . . . . . . . . . . . . . . . . old position
| .(x,y) | .
| . | .
| . | .
----.--------------------- .
. .
. .
. . . . . . . . . . . . . . . . . .
The basic steps to perform the bitmap dragging are as follows:
- Calculate the delta x and delta y in the mouse movement (dx,dy).
- BitBlt() the screen at the new position onto a new bitmap. This corresponds to a rectangle with origin at (x',y') in the prcedding figure and becomes the new background bitmap.
- Since the new background bitmap still contains part of the domino's image starting at point (x,y) in the figure above, BitBlt() the old background bitmap to that point on the new background bitmap, offsetting it by dx and dy. The resulting bitmap contains the correct background for the new position.
- BitBlt() the domino's bitmap to the screen at its new location: origin at point (x',y') in the figure above.
- The domino is now in the correct position on the screen. There is
a bitmap of what is underneath, but a portion of the domino appears at the lower right. To erase this portion, first BitBlt() the bitmap of the domino onto the old background's bitmap, offsetting it by -dx and -dy, and then BitBlt this modified old background bitmap to the screen at point (x,y). This erases the old portion of the domino without flashing.
- Dragging is now complete. Save the new background bitmap and delete the old one.
The Drag.c file contains the code for dragging and hit-testing. The
Mainwind.c file contains the code for processing the mouse and paint
messages.
DRAGBMP was built and tested under Microsoft Windows version 3.1.
Additional query words:
softlib DRAGBMP.EXE kbFile
Keywords : kbfile kbsample kb16bitonly kbWinOS310 kbDSupport kbSDKWin16
Version : WINDOWS:3.1
Platform : WINDOWS
Issue type : kbinfo
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