HOWTO: How to Shade Images to Look Like Windows 95 Active Icon
ID: Q128786
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The information in this article applies to:
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Microsoft Win32 Application Programming Interface (API), used with:
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Microsoft Windows NT, versions 3.51, 4.0
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Microsoft Windows 95
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Microsoft Windows 2000
SUMMARY
This article shows by example how to display an image or an icon in a
shaded state, as Windows 95 does for the active icon.
MORE INFORMATION
Step-by-Step Procedure
To obtain the shaded look for your image or icon, follow these six steps:
- Create a compatible DC and bitmap.
- Create a monochrome pattern brush with every other pixel on.
- Fill the memory image with the pattern.
- BitBlt the source image over the pattern using SRCAND so that only the "on" destination pixels are transferred.
- Color the destination with the pattern, using the highlight color for
the "off" pixels and using black for the 'on' pixels.
- Copy the filtered original from the memory DC to the destination using
SRCPAINT so that only the "on" pixels are transferred.
This results in the destination having the original image with every other
pixel colored with the highlight color.
Sample Code
The following function implements these six steps to shade a rectangular
area on a device context:
// ShadeRect
// hDC : the DC on which the area is to be shaded
// lpRect : the coordinates within which to shade
BOOL ShadeRect( HDC hDC, LPRECT lpRect )
{
COLORREF crHighlightColor, crOldBkColor, crOldTextColor;
HBRUSH hBrush, hOldBrush;
HBITMAP hBitmap, hBrushBitmap, hOldMemBitmap;
int OldBkMode, nWidth, nHeight;
HDC hMemDC;
RECT rcRect = { 0, 0, 0, 0};
// The bitmap bits are for a monochrome "every-other-pixel"
// bitmap (for a pattern brush)
WORD Bits[8] = { 0x0055, 0x00aa, 0x0055, 0x00aa,
0x0055, 0x00aa, 0x0055, 0x00aa };
// The Width and Height of the target area
nWidth = lpRect->right - lpRect->left + 1;
nHeight = lpRect->bottom - lpRect->top + 1;
// Need a pattern bitmap
hBrushBitmap = CreateBitmap( 8, 8, 1, 1, &Bits );
// Need to store the original image
hBitmap = CreateCompatibleBitmap( hDC, nWidth, nHeight );
// Need a memory DC to work in
hMemDC = CreateCompatibleDC( hDC );
// Create the pattern brush
hBrush = CreatePatternBrush( hBrushBitmap );
// Has anything failed so far? If so, abort!
if( (hBrushBitmap==NULL) || (hBitmap==NULL) ||
(hMemDC==NULL) || (hBrush==NULL) )
{
if( hBrushBitmap != NULL ) DeleteObject(hBrushBitmap);
if( hBitmap != NULL ) DeleteObject( hBitmap );
if( hMemDC != NULL ) DeleteDC( hMemDC );
if( hBrush != NULL ) DeleteObject( hBrush );
return FALSE;
}
// Select the bitmap into the memory DC
hOldMemBitmap = SelectObject( hMemDC, hBitmap );
// How wide/tall is the original?
rcRect.right = nWidth;
rcRect.bottom = nHeight;
// Lay down the pattern in the memory DC
FillRect( hMemDC, &rcRect, hBrush );
// Fill in the non-color pixels with the original image
BitBlt( hMemDC, 0, 0, nWidth, nHeight, hDC,
lpRect->left, lpRect->top, SRCAND );
// For the "Shutdown" look, use black or gray here instead
crHighlightColor = GetSysColor( COLOR_HIGHLIGHT );
// Set the color scheme
crOldTextColor = SetTextColor( hDC, crHighlightColor );
crOldBkColor = SetBkColor( hDC, RGB(0,0,0) );
SetBkMode( hDC, OPAQUE );
// Select the pattern brush
hOldBrush = SelectObject( hDC, hBrush );
// Fill in the color pixels, and set the others to black
FillRect( hDC, lpRect, hBrush );
// Fill in the black ones with the original image
BitBlt( hDC, lpRect->left, lpRect->top, nWidth, nHeight,
hMemDC, 0, 0, SRCPAINT );
// Restore target DC settings
SetBkMode( hDC, OldBkMode );
SetBkColor( hDC, crOldBkColor );
SetTextColor( hDC, crOldTextColor );
// Clean up
SelectObject( hMemDC, hOldMemBitmap );
DeleteObject( hBitmap );
DeleteDC( hMemDC );
DeleteObject( hBrushBitmap );
SelectObject( hDC, hOldBrush );
DeleteObject( hBrush );
return TRUE;
}
Additional query words:
4.00 hatch darken shadow
Keywords : kbNTOS351 kbNTOS400 kbWinOS2000 kbSDKWin32 kbDSupport kbGDIFAQ
Version : WINDOWS:; winnt:3.51,4.0
Platform : WINDOWS winnt
Issue type : kbhowto