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A mipmap is a sequence of textures, each of which is a representation of the same image at varying resolutions. The sequence of textures in a mipmap are progressively lower in resolution and each image in the mipmap is a power of two smaller than the previous level. The Mipmap.exe sample demonstrates how to create and use a mipmapped sequence of textures in the Hardware Emulation Layer. For additional information on how to create a mipmapped sequence of textures in the HAL (on 3D hardware that supports mipmaps), click the article number below to view the article in the Microsoft Knowledge Base: Q169294 SAMPLE: Mipmapping in the Direct3D HAL and HEL SUMMARYThe following file is available for download from the Microsoft
Download Center. Click the file name below to download the file: Mipmap.exeFor more information about how to download files from the Microsoft Download Center, please visit the Download Center at the following Web address http://www.microsoft.com/downloads/search.aspand then click How to use the Microsoft Download Center. Additional query words: GdiDirect3D
Keywords : kbfile kbsample |
Last Reviewed: December 3, 1999 © 2000 Microsoft Corporation. All rights reserved. Terms of Use. |