INFO: Large Fonts Versus Small Fonts Use in Windows

ID: Q177795


The information in this article applies to:
  • Microsoft Win32 Software Development Kit (SDK)
  • Microsoft Windows 2000


SUMMARY

If your application has User Interface designs based on screen coordinates, you might frequently find that switching to large or small font drivers causes the design to look bad. If you try to remedy the problem by customizing the design to the system font size in use, you fail because the system does not know, and cannot report to an application, what font size the user has selected when configuring the video driver.


MORE INFORMATION

Video drivers for the Windows operating systems have historically offered the capability to operate in large fonts or small fonts. These "modes" differ in that the fonts used in the system and in applications appear larger on the display.

Video drivers accomplish this by reporting different values for the LOGPIXELSY and LOGPIXELSX flags of the GetDeviceCaps() function. They also install a new set of system raster fonts that directly support the new display units. The operating system is not aware of this difference and is not specifically aware of whether the user has selected large fonts or small fonts. Thus, it cannot report which mode the system is currently in.

Traditionally, video drivers report a value of 96 pixels per inch for small fonts LOGPIXELSX and LOGPIXELSY values and 120 pixels per inch for large fonts LOGPIXELSX and LOGPIXELSY values. However, this is not reliable because there is no standard dictating these values. Furthermore, Windows 95 allows the user to customize these return values to any arbitrary value. Other methods, such as the name of the video driver, have historically been used to infer large fonts versus small fonts use as well, but none of these methods are reliable.

NOTE: The numbers and strings that appear in the Display Settings dialog box of the operating system are either managed by the display driver or merely data stored in the system registry. The presence of this data does not imply that the operating system can report it in a meaningful fashion.

Applications should not attempt to determine the system font size since there is no reliable way to obtain the information. Typically, developers request this information because they have used screen coordinates to design the look of their application to a specific video display setting.

The solution is to avoid using a device dependent means of specifying the application's user interface layout. Instead, you should use Dialog Base units as described by the Knowledge Base articles listed in the REFERENCES section of this article. These methods are portable from instance to instance of the operating system irrespective of large fonts, small fonts, or screen size.

For more information on the best methods for dynamically creating dialog boxes and positioning controls please see the Knowledge Base articles listed in the REFERENCES section of this article.


REFERENCES

For additional information, please see the following articles in the Microsoft Knowledge Base:

Q125681 How to Calculate Dialog Base Units with Non-System-Based Font

Q74280 Translating Dialog-Box Size Units to Screen Units

Additional query words: UI position float button control

Keywords : kbDlg kbNTOS400 kbWinOS2000 kbSDKWin32 kbGrpUser kbWinOS95 kbWinOS98 kbWndw GdiFnt GdiDisplay GdiMisc
Version : WINDOWS:
Platform : WINDOWS
Issue type : kbinfo


Last Reviewed: February 1, 2000
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