HOWTO: Assign Mnemonics to Owner-Draw Push Buttons
ID: Q67716
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The information in this article applies to:
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Microsoft Win32 Software Development Kit (SDK)
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Microsoft Windows Software Development Kit (SDK) versions 3.0, 3.1
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Microsoft Windows 2000
SUMMARY
An application that uses owner-draw push buttons is always responsible for
the appearance of the buttons. It might seem that in doing so, the ability
to assign a mnemonic character to an owner-draw button is lost because text
containing the mnemonic may not be displayed.
Fortunately, this is not the case. If an owner-draw button should be
activated by ALT+X, place "&X" into the button text. NOTE: You have to use
DrawText() to get the & character to underline the next character. Using
TextOut() will not cause the & character to underline the next character in
the string.
When the ALT key is pressed in combination with any character, Windows
examines the text of each control to determine which control, if any, uses
that particular mnemonic. With an owner-draw button, the text exists, but
may not necessarily be used to paint the button.
Additional query words:
Keywords : kbButton kbCtrl kbNTOS kbWinOS2000 kbSDKWin32 kbGrpUser kbWinOS
Version : WINDOWS:3.0,3.1
Platform : WINDOWS
Issue type : kbhowto