Platform SDK: Agent |
HRESULT GetSoundEffectsOn( long * pbOn // address of variable for sound effects setting );
Retrieves whether the character's sound effects setting is enabled.
The character's sound effects setting determines whether sound effects compiled as a part of the character are played when you play an associated animation. The setting is subject to the user's global sound effects setting in IAgentAudioOutputProperties::GetUsingSoundEffects.
IAgentCharacter::SetSoundEffectsOn, IAgentAudioOutputProperties::GetUsingSoundEffects