Platform SDK: Network Management |
The MCAST_CLIENT_UID structure describes the unique client identifier for each multicast request.
typedef struct _MCAST_CLIENT_UID { LPBYTE ClientUID; DWORD ClientUIDLength; } MCAST_CLIENT_UID, *LPMCAST_CLIENT_UID;
Windows NT/2000: Requires Windows 2000.
Header: Declared in Madcapcl.h.