SvgaHwIoPortUshortString

VP_STATUS SvgaHwIoPortUshortString(

ULONG Context,
ULONG Port,
UCHAR AccessMode,
PUSHORT Data,
ULONG DataLength
);

SvgaHwIoPortUshortString traps an I/O port range to which a full-screen MS-DOS application in an x86-based machine is sending a sequence of USHORT-sized data. Only miniport drivers of VGA-compatible SVGA adapters have SvgaHwIoPortXxx functions.

Parameters

Context

Specifies the miniport-determined context value that was set in EmulatorAccessEntriesContext of VIDEO_PORT_CONFIG_INFO.

Port

Specifies the mapped I/O port to be trapped.

AccessMode

Specifies the type of access allowed, which can be one or a combination (ORed) of the following values:

EMULATOR_READ_ACCESS
EMULATOR_WRITE_ACCESS

Data

Points to the string of USHORT data values to be transferred. This string is accessed one value at a time until all values have been hooked.

DataLength

Specifies the number of USHORT values in the string.

Return Value

SvgaHwIoPortUshortString returns the final status of the operation.

Comments

SvgaHwIoPortUshortString will intercept any range access attempted by a full-screen MS-DOS application issuing either or both of the instructions REP OUTSW DX, ESI and REP INSW EDI, DX.

If the miniport driver enables the Port range for direct access by calling VideoSetTrappedEmulatorPorts, its SvgaHwIoPortUshortString function will not be called. Such an application then will have direct access to the I/O port range, unless the miniport driver disables the Port range with another call to VideoSetTrappedEmulatorPorts.

If an application-issued x86 INSW or OUTSW instruction(s) might affect the state of the VGA-compatible adapter sequencer register, miscellaneous output register, or any adapter-specific register and, thereby, cause the machine to hang, the miniport driver must not enable the port for direct access by calling VideoPortSetTrappedEmulatorPorts.

SvgaHwIoPortUshortString must buffer subsequent instructions from the application and check that none can hang the machine. If the application issues any sequence of instructions that might hang the machine, SvgaHwIoPortUshortString must discard the buffered instructions. Otherwise, it should output them, a USHORT at a time, to the specified, mapped I/O port.

See Also

EMULATOR_ACCESS_ENTRY, SvgaHwIoPortUshort, VIDEO_ACCESS_RANGE, VIDEO_PORT_CONFIG_INFO, VideoPortGetDeviceBase, VideoPortSetTrappedEmulatorPorts