A FLOATOBJ structure is used to emulate a floating point number. This structure, in conjunction with the FLOATOBJ_Xxx service routines, allows graphics drivers to emulate floating point arithmetic in the NT kernel. Floating point arithmetic is not otherwise supported in the Windows NT kernel code.
There are no public members in the FLOATOBJ structure.
See Also
FLOATOBJ_Add, FLOATOBJ_AddFloat, FLOATOBJ_AddLong, FLOATOBJ_Div, FLOATOBJ_DivFloat, FLOATOBJ_DivLong, FLOATOBJ_Equal, FLOATOBJ_EqualLong, FLOATOBJ_GetFloat, FLOATOBJ_GetLong, FLOATOBJ_GreaterThan, FLOATOBJ_GreaterThanLong, FLOATOBJ_LessThan, FLOATOBJ_LessThanLong, FLOATOBJ_Mul, FLOATOBJ_MulFloat, FLOATOBJ_MulLong, FLOATOBJ_Neg, FLOATOBJ_SetFloat, FLOATOBJ_SetLong, FLOATOBJ_Sub, FLOATOBJ_SubFloat, FLOATOBJ_SubLong, FLOATOBJ_XFORM, XFORMOBJ_iGetFloatObjXform